In the attached example, the third person mannequin character's BeginPlay() runs an Ability_Task which starts an animation montage. In the task it is specified that the blend out time (BlendOutTime ...
When using a Spot/Point Light with Distance Fields enabled and a mesh that is scaled to 0 on the XYZ will result in artifacts. ...
When migrating project from 4.12.5 to 4.13, Blueprint functions can lose input/output variable links. ...
Any light's min roughness setting creates black artifacts with materials who have a roughness value less than 0. The min roughness must be =< 0. ...
If after placing a notify on an anim sequence timeline you modify a property that is used in the GetNotifyName function of a blueprint notify in engine version previous to 5.5 (5.4.3 for example) th ...
Overridden Interface Functions in Child BPs lose array output pins after closing/reopening the project and become invalid. Reproduced in Main //depot/UE4/Promotable-CL-2434822 ...
ActorAction Blutilites are showing all pins inside a function. This does not happen with editor callable custom events. Also occurring in Main/4.21 CL #4221482 ...
Licensee found that running the resavepackage commandlet that sublevels who's lighting was built were not saving the changes. ...
Compile errors caused by an actor calling a function with something hooked up to a removed parameter can cause that actor to lose it's place in the hierarchy. Typically, the actor will be fixed once ...
If the construction script of a parent blueprint calls a function within a child of that parent in the construction script, compiling the child blueprint will cause the parent blueprint to incorrect ...