Stationary light in a blueprint gets displayed with red 'X' in Blueprint Editor viewport after opening the blueprint for the second time. ...
The AddScalarParameterKey(), AddVectorParameterKey(), and AddColorParameterKey() functions in the UMovieSceneParameterSection class are not currently exposed to be called from outside of the module. ...
In the attached example, the third person mannequin character's BeginPlay() runs an Ability_Task which starts an animation montage. In the task it is specified that the blend out time (BlendOutTime ...
When using a Spot/Point Light with Distance Fields enabled and a mesh that is scaled to 0 on the XYZ will result in artifacts. ...
When migrating project from 4.12.5 to 4.13, Blueprint functions can lose input/output variable links. ...
Any light's min roughness setting creates black artifacts with materials who have a roughness value less than 0. The min roughness must be =< 0. ...
If after placing a notify on an anim sequence timeline you modify a property that is used in the GetNotifyName function of a blueprint notify in engine version previous to 5.5 (5.4.3 for example) th ...
Overridden Interface Functions in Child BPs lose array output pins after closing/reopening the project and become invalid. Reproduced in Main //depot/UE4/Promotable-CL-2434822 ...
ActorAction Blutilites are showing all pins inside a function. This does not happen with editor callable custom events. Also occurring in Main/4.21 CL #4221482 ...
Licensee found that running the resavepackage commandlet that sublevels who's lighting was built were not saving the changes. ...