[CrashReport] Crash on Mac when running specific cook commandlet

UE - Foundation - Core - Apr 10, 2017

This is a Mac commandlet crash that is experienced by a few external users. ...

Texturing: RC 1.5 texturing hangs, RC 1.4.2 works fine with same dataset and workflow

RC - Texturing - Feb 13, 2025

Tested on the provided project, it looks like the unwrap was provided, but then the process stuck. I also checked the Task manager and there wasn't almost any activity for RealityCapture.[Image Remo ...

Blueprint Break on Exceptions does not work with Accessed None errors

UE - Gameplay - Blueprint - Jan 14, 2015

The experimental feature Blueprint Break on Exceptions does not work with Accessed None errors. To test, create an actor variable in a blueprint and use it as an input to a function without having s ...

Struct that is referencing a Custom bp Class will reset to default values on editor restart

UE - Gameplay - Blueprint - Sep 16, 2015

Struct that is referencing a Custom bp Class will reset to default values on editor restart User Description: Making a array of object types in a struct. the goal is to have a struct containing wa ...

Rotating a button in UMG and moving it to the edge of the canvas causing incorrect clipping

UE - Editor - UI Systems - Oct 27, 2014

When rotating a button in the UMG blueprints and then moving through the edge of the canvas panel it causing the button to clip as though it was never rotated. Update: This also happens when placi ...

Macro Libraries do not update after rename

UE - Gameplay - Blueprint - Jan 21, 2015

Macro Libraries can only be called by their original name, even after being renamed to something different. ...

Calling "GetCameraImage" rapidly ~10 times causes ARKit camera feed to stop updating

UE - Platform - XR - Nov 8, 2018

If you call the "GetCameraImage" function rapidly ~10 times, it causes the ARKit camera feed to stop updating.  Waiting for awhile or tapping some more seems to bring it back.   Tested on macOS H ...

Cull Distance Volumes Affecting Actors After Being Deleted

UE - Graphics Features - Oct 7, 2019

Cull Distance Volumes Affecting Actors After Being Deleted. Found in 4.22 CL# 7053642, 4.23 CL# 8386587, and 4.24 CL# 9428115 ...

Network Prediction Insights tool checks/crashes with trace data from a multiplayer PIE session

UE - Gameplay - Network Prediction - Mar 27, 2024

Loading a trace in Insights that has Network Prediction channel data from a multi-client PIE session will hit a check and crash the Insights tool. ...

LastRenderTime does not update when Occlusion Culling is disabled

UE - Graphics Features - Feb 25, 2025

When disabling Occlusion Culling, Components will not have their Last Render Time updated. ...