Hot Reload does not work if a project and the Engine that project is associated with are placed next to each other in the same root folder that shares the same name as the project. During the Hot Re ...
The Session Frontend Screen Comparison tool does not appear to be showing and screenshots taken from the Editor. ...
From what I could see this is different than JIRA issue [Link Removed]. All the selected nodes information seem correct until the NodeObject->Delete(Sequence) in SAnimNotifyPanel::DeleteSelectedNod ...
Whenever dragging and dropping an actor to the Scene, the function UActorFactory:: PostSpawnActor gets called twice. Tested in 4.20.3 (CL - 4433814), 4.21.1 (CL - 4705082), 4.22 (CL - 4708082) ...
When shifting camera aperture and focal distance, dot artifacts appear on meshes. Found in 4.20 CL# 4369336, 4.21 CL# 4613538, 4.22 CL# 4708082 ...
The Editor crashes when using the new audio mixer and adding/removing a USB headset to the PC. ...
An overly generic error message is produced when you have a TArray UProperty that contains a non-blueprint friendly type. For example: UPROPERTY(EditAnywhere, BlueprintReadWrite, editfixedsize) TA ...
When creating a local binary build of the Engine using the BuildGraph, there are several tools that are built for Win32 even if Win32 was specifically excluded from the BuildGraph (ie. -set:WithWin3 ...
Renaming a folder that contains a Read-only asset from the Sources Panel causes the Content Browser and Sources Panel to desync. This causes the original folder (which should still exist since the E ...
Ambient Occlusion appears to render differently in each eye when using the oculus rift. This give the user a cross eyed feeling ...