Empty Shot Track Breaks Camera Component tracks when using Camera Cut Track

UE - Anim - Sequencer - Aug 18, 2016

Empty Shot Track Breaks Camera Component tracks when using Camera Cut Track ...

Out-of-Bounds Access During Partial Updates of ISMC Per-Instance Custom Data

UE - Graphics Features - Jan 6, 2026

When using instance custom data values, removing an instance and changing the number of custom data floats in sequence can cause an array-out-of-bounds crash. The underlying arrays are not resized ...

The Open Level command is causing Android devices to freeze up

UE - Platform - Mobile - Dec 1, 2014

If you use the Open level node in the newest promoted build, once the project is deployed to an Android device, when triggered with a UMG, the project will freeze and be unplayable. Issue does not ...

“Receives Decals” is not respected on Procedural Mesh Component

UE - Graphics Features - Oct 14, 2022

(Enduring Games) I investigated it and found that the following primitive data flag test in BasePassPixelShader.usf fails: (GetPrimitiveData(MaterialParameters).Flags & PRIMITIVE_SCENE_DATA_FLAG_DE ...

Camera behavior mismatch between PIE vs Packaged game

UE - Gameplay - Feb 19, 2015

When a camera is setup in code with GetWorld()->GetFirstPlayerController()->SetViewTarget(this); the camera will work in the editor but a packaged version of the game has a black screen. ...

Spline component that is altered in the construction script cannot be referenced by the Event Graph

UE - Gameplay - Blueprint - Apr 21, 2015

A Spline component that is altered in the construction script cannot be referenced by the Event Graph. ...

PCG crash when using Attribute Remove Duplicates on partitioned data if one of those sets of data is empty

UE - Graphics Tools - PCG - Graph - Jul 3, 2025

Context: In PCG, the Attribute Remove Duplicates node can be used to remove duplicate attributes from an array. Problem: The licensee has observed that using the Attribute Remove Duplicates node ...

Networked Root Motion Sources can experience desynchronisation that is not present in animation root motion under forced adjustment

UE - Runtime - Character - Feb 13, 2024

In a networked environment with high packet loss (or high forced adjustment factor), motion applied using Root Motion Sources can desynchronise under conditions that animation root motion does not. ...

Toggling a Spline component from an open/closed loop through bp's isn't reflected

Tools - Jan 19, 2015

Toggling a Spline component from an open/closed loop through bp's isn't reflected ...

Groom Hair Visual Issue with RBF Interpolation Enabled

UE - Graphics Features - Feb 19, 2025

When "RBF Interpolation" is enabled in the Groom settings, applying an Animation Sequence to a Skeletal Mesh that animates at a position far from the world origin causes the bound Groom shape to bec ...