When adding an emitter to a Niagara System, in 4.20 Preview 1, the Editor freezes up and crashes. ...
Previously packaging caused a crash with this system. This was fixed, but now the system is no longer visible when packaged. ...
The proposed fix is implemented in CL 25389340 but needs further testing to make sure there are no issues caused by it. ...
WorldPartionActorDescs will be restored to the correct properties when resaved. They can also be fixed by the WorldPartitionResaveActorsBuilder commandlet. ...
In UE5.1, the Result pin of the ControlRig cast node could be broken, but it cannot be broken from UE5.2. ...
r.MotionVectorSimulation 1 should simulate motion vectors when cutting cameras, but this appears to be broken on some loops. ...
When jumping in the first person template project, the "is in air" animation continues to play after landing. Solution: Switching out the "FirstPerson_JumpStart Asset" node for the "FirstPerson_J ...
FOV-track-only camera anim do not give effect to current camera. if the anim have transform track without any key, the anim works. Regression? yes. This is not reproduced in 4.13.2 launcher version ...
See slack channel: [Link Removed] ...