Changes in Scale are not replicated on the Client through RPCs

UE - Networking - Apr 27, 2015

Changes in Scale are not replicated on the Client through RPCs. Location and Rotation are replicated as expected. Reproduced in 4.7.6 binary and Main (//depot/UE4/Promotable-CL-2522625) ...

Odd behavior when moving a large number of assets

UE - Editor - Content Pipeline - Content Browser - May 18, 2015

User is experiencing his PC running out of memory when he does large move/copy operations in the content browser. There are a few issues with this process. The first is that attempting to drag any ...

“Receives Decals” is not respected on Procedural Mesh Component

UE - Graphics Features - Oct 14, 2022

(Enduring Games) I investigated it and found that the following primitive data flag test in BasePassPixelShader.usf fails: (GetPrimitiveData(MaterialParameters).Flags & PRIMITIVE_SCENE_DATA_FLAG_DE ...

The collision of objects moving at high speeds seems to move in front of the object

UE - Simulation - Physics - Mar 9, 2015

The collision of objects moving at high speeds seems to move in front of the object. The faster the object is moving, the further the collision will be from the mesh. AnswerHub report: https://an ...

Camera behavior mismatch between PIE vs Packaged game

UE - Gameplay - Feb 19, 2015

When a camera is setup in code with GetWorld()->GetFirstPlayerController()->SetViewTarget(this); the camera will work in the editor but a packaged version of the game has a black screen. ...

Spline component that is altered in the construction script cannot be referenced by the Event Graph

UE - Gameplay - Blueprint - Apr 21, 2015

A Spline component that is altered in the construction script cannot be referenced by the Event Graph. ...

[MetaSounds] - Sound Waves used in composition cut out after GC in packaged game if the reference graph uses a literal input

UE - Audio - MetaSounds - Mar 18, 2022

When a Sound Wave is set on a referenced node, and that node is used in composition, the Sound Wave will cut out after some time. This does not occur if the reference node uses an Input node for the ...

Crash upon attempting to compile a blueprint while Git source control is active

If a user connects to source control through the Git plugin and creates a repository, when they try to compile a blueprint, they can sometimes crash ...

Networked Root Motion Sources can experience desynchronisation that is not present in animation root motion under forced adjustment

UE - Gameplay - Player Movement - Feb 13, 2024

In a networked environment with high packet loss (or high forced adjustment factor), motion applied using Root Motion Sources can desynchronise under conditions that animation root motion does not. ...

Compiler error on indirect blueprint component references when change is made to actorcomponent

UE - Gameplay - Components - Jul 10, 2015

When blueprints associated with the actorcomponent are open and changes are made to the actorcomponent, once it's compiled there are compiler errors on the indirect blueprints. ...