When a scene capture actor or component is actively capturing a screen and drawing to a render target gpu particles will stop colliding. ...
If the VisibleAnywhere specifier is use in the UPROPERTY macro of a code based component, changing that component from one type to another (from USphereComponent to UBoxComponent for example) will c ...
User says that on a brand new 5k Retina iMac with 32GB of Memory with hardly any other new software installed, they are unable to name a new project. When they try to fill the "name" field under St ...
If the project is hot reloaded while a Switch on Enum is inside of a blueprint which is switching on a custom enum, the switch will become corrupted. It changes the 'selection' pin to take a Byte pa ...
When editing settings in a blueprint node's details and copying the values of a setting / pasting to the same value of a different node, the value will update after pasting but the checkbox setting ...
Editor crashes when a UMG widget (Text block, whatever) and an animation track share the same name and the animation is played. NOTE: The Editor will not allow you to name a Widget the same as an a ...
If you change a configurable variable's default value in DefaultEngine.ini, the change will be ignored in Standslone mode until you compile and save the variable's blueprint. This causes inconsiste ...
Pausing the animation preview while in the Graph Tab of an Animation Blueprint will result in all animation previews being paused when you navigate to the Animation Tab. ...
When actor billboards are very far from the camera they will begin to flicker. They flicker in our shooter game project as well so the distances aren't so extreme that they are unreasonable. ...
Imported FBXs that use UBX will import their collision rotation incorrectly. You can see this when scaling the collision non-uniformly. Found in 4.20 CL# 4369336, 4.21 CL# 4541578, and 4.22 CL# 46 ...