"Parent Class:" field missing from actor description when hovering over an actor in the content browser This field was available in 4.16, however it is no longer available in 4.17 (Appears to be a ...
When BlueprintGetter / BlueprintSetter specifiers are used for a property, the increment/decrement nodes in blueprints will call the BluprintGetter function but not the BlueprintSetter function. Th ...
Hot reloading a change that affects a class that contains a TArray UProperty will wipe all of the array elements of any Blueprint subclasses of that class. Regression?: Yes This does not occur in 4 ...
Editing the properties of an Instanced Static Mesh or Hierarchical Instanced Static Mesh does not propagate those edits to the defaults of instances that are in levels that are not currently loaded. ...
The PackageMap / NetGuidCache appear to get into a bad state on Clients if the Server toggles level visibility of a sublevel. This can affect currently connected clients, as well as clients that jo ...
The "Reset Seed on Emitter Looping" has no effect when enabled. Tested in: 4.22.3 CL#7053642 , 4.23.1 CL#9631420 , 4.25 CL#10868506 ...
The modes are useless and should be disabled while the vertex(es) is(are) selected. The same behavior in Edit Collision and Edit RenderGeom modes. I've checked it in 4.25.3. Probably, this bug exis ...
After migrating to version 5.1, the UI does not fill the screen and there is an empty space. Please refer to the attached screenshot and test project. tested device : galaxy Z flip 3 ...
When using a touch screen laptop, it is very difficult to drag off the exec of nodes. I was able to drag off of a node 2 times after trying around 25 times. I was using a ComPat touch Screen laptop ...
The editor is crashing when clicking the Maximize button on a standalone window when a startup movie is playing. ...