Scene Capture regression when used with VR. Confirmed in Main @ CL 5172170 Tested with Rift Flipped VR Preview window is a known/fixed issue ...
The licensee has reported that when you make a mesh extremely thin (e.g. z = 0.0001), it can cause emissive materials applied to the mesh to flicker. ...
A licensee has also recommended a fix for this issue, please see the UDN link for details. Example renderdoc capture of the issue can be found here - [Link Removed] ...
This is not a regression. Tested in //UE5/Release-5.0 CL22346211 Editor crashes with an assertion after executing the command r.DisplayInternals 1 or r.DisplayInternals = 1 ...
Licensees have reported that they always see Index 0 for Texture Cube Arrays. Looking at the RenderDoc, Index1 has a white texture but it's not actually visible.[Image Removed] ...
Raise the issue here since also other Developers met the same problem and reported to me. Object ID rendering for Groom is working in previous version(5.0 for example) ...
A workaround was provided for the user, to use 'Set Attach End to Component' nodes during BeginPlay. While this fixes the issue in gameplay, the editor preview no longer syncs with gameplay. ...
Opening the maps from the Soul: City asset pack on Linux causes a crash. This seems to be rendering related. It was originally reported as a Vulkan specific issue but we've reproduced it without Vul ...
Setting a parent and child static mesh scale to negative effects the rotation on child movement This is a regression. Worked in 4.11.2. User Description: We have a simple project example (see att ...
Very easy to reproduce. uasset file provided. Doesn't happen in 4.22.3 ...