Only exactly matching structures are considered compatible

UE - Gameplay - Blueprint Compiler - Dec 31, 2022

in UE 5.0.2 open TestActor Blueprint compile correct.  but in UE 5.1 Blueprint Compile not correct ...

Non-deterministic cooking issue in .uexp of level asset file

UE - Foundation - Data Pipeline - Cooker - Jan 17, 2023

There is a deterministic cooking issue with .uexp map of level asset. [Link Removed] is the similar issue  fixing by CL#19723275, but it still there.  ...

LevelInstance: Editor Texture Streaming (UDN)

UE - World Creation - Worldbuilding Tools - Level Instances - Aug 14, 2023

Further investigate and fix Editor Level Instance texture streaming data update which currently isn't being updated when moving a Level Instance in the editor. ...

Shadow Flickering with Lighting Channels

UE - Graphics Features - Shadows - Oct 27, 2023

It looks like static meshes can invalidate large numbers of VSM pages when the geometry and the light are not on light channel 0. ...

Cannot copy from the message log when building with Clang

UE - Editor - Workflow Systems - Jan 8, 2024

This was disabled for clang a long time ago in CL 3019423 due to a codegen crash but seems like the bug is fixed now ...

Crash when double clicking on RowStruct's CurveEditor

UE - Editor - Applied Usability - Mar 15, 2024

This problem can be reproduced with UE5.3 even after applying fix [Link Removed]. We have verified this issue with UE5.1 and it is not reproduced.  ...

Metdata 'ForceAsFunction' does not prevent conversion to event

UE - Framework - Blueprint Editor - Mar 6, 2025

Quote from the UDN: This is easily fixed with a conditional in bool FBlueprintEditor::ConvertFunctionIfValid(UK2Node_FunctionEntry* FuncEntryNode) which we've done locally, but should probably be ...

Crash when changing multiple Landscape Blend Layer nodes from Weight blend to Height blend

UE - LD & Modeling - Terrain - Landscape - Mar 13, 2017

A crash occurs when setting the Blend Type for multiple Landscape Layer Blend nodes from Weight Blend to Height Blend. ...

Crash when opening the static mesh editor

Tools - Jan 26, 2021

We have been unable to get an internal repro so far, however we have had quite a few reports from the community reporting this issue. One user also stated this happens when migrating a project over ...

Setting a parent and child static mesh scale to negative effects the rotation on child when Snapped To Floor

UE - Gameplay - Jul 21, 2016

Setting a parent and child static mesh scale to negative effects the rotation on child when Snapped To Floor Looks to be directly related to this JIRA: https://jira.ol.epicgames.net/browse/UE-3152 ...