Widget components set as IsVariable have non-functional settings/variables

UE - Editor - UI Systems - Feb 12, 2018

There is an issue occurring where Widget components set as IsVariable have non-functional settings/variables. This issue occurs with multiple widget components. This does not appear to be a regressi ...

Anim Slot Manager Options Disappear When "Use Small Tool Bar Icons" is Enabled in Editor Preferences

OLD - Anim - Feb 4, 2018

When Use Small Tool Bar Icons option is checked in Editor Preferences, the icons for Save, Add Slot, and Add Group in the Anim Slot Manager are not longer visible but register as still there and rem ...

CLion cannot open a new code project after the Editor has been set to use CLion

UE - Foundation - Core - Feb 2, 2018

CLion fails to successfully open a new code project created with an Editor that has been set to use CLion as the preferred source code accessor. ...

[CrashReport] UE4Editor_CoreUObject!UStruct::IsChildOf() [class.h:373]

UE - Gameplay - Jan 24, 2018

Comments from users:I pressed Play while having a directional light selected in-editorChanged landscape collision mip level. ...

Actors attached to Spring Arm with rotation lag avoid pitches of 90 and -90 degree

UE - Gameplay - Jan 19, 2018

From User Bug Submission: When an actor/component (e. g. a camera) rotates around another object using the rotation lag of USpringArmComponent, it cannot rotate to the top or the bottom. At these ...

[CrashReport] UE4Editor_Engine!FHierarchicalStaticMeshSceneProxy::GetDynamicMeshElements() hierarchicalinstancedstaticmesh.cpp:1431

UE - Graphics Features - Jan 10, 2018

Currently no user comments on crashreporter Similar issue crashing in landscape file: [Link Removed] Logged this issue separately but wanted to provide that information. ...

Exporting and Importing Alembic File from Maya to Unreal Adds Extra Frame to Animation

UE - Editor - Content Pipeline - Import and Export - Jan 5, 2018

When importing an Alembic file into Unreal Engine an extra frame is added automatically to the frame range in the import settings -abc file has been brought into Maya 2016 and exported again as an ...

[CrashReport] UE4Editor-ApplicationCore.dylib!invocation function for block in FMacApplication::DeferEvent()

UE - Platform - Apple - Dec 1, 2017

This is an infrequent Mac crash in 4.18.1. Users have not provided any descriptions. Callstack from Log2017.11.27-02.08.07:839][947]LogMaterial: Missing cached shader map for material FLightmassMat ...