Color space transform in the UI composition is incorrect on DX12 HDR (r.HDR.UI.CompositeMode=1)

UE - Graphics Features - Jun 11, 2021

Color space conversion in the UI composition is incorrect on DX12 HDR. In the main() function In CompositeUIPixelShader.usf, you can see the following color space transform.// sRGB -> RRT -> ODT ...

USplineComponent::GetDistanceAlongSplineAtSplineInputKey returns incorrect result when input keys are not sequential

UE - Editor - Workflow Systems - May 18, 2022

USplineComponent::GetDistanceAlongSplineAtInputKey() returns the wrong value when the input keys are not sequential because it interprets the input key argument as the spline point index. Thus if th ...

Electra video playback fails if project or package is under multibyte characters path

UE - Media Framework - Sep 16, 2022

The URL parser encodes the input path to a URL-encoded path even if it is local, so if the path contains unicode characters (such as Japanese Kanji ), the media file cannot be read. Following worka ...

C# UHT fails to recognize delegates declared in another class's namespace

UE - Foundation - Cpp Tools - UnrealHeaderTool - Dec 14, 2022

Repro Rate: 3/3 This issue occurs in the live build //UE5/Release-5.1 at CL 23058290. This issue has also been regression tested against //UE5/Release-5.0 at CL 20979098 and is confirmed to be a r ...

Deferring Blueprint CDO construction at load time is leading to some data loss.

UE - Gameplay - Blueprint - Jan 27, 2023

Various licensees are reporting data loss on load due to the change that was made for [Link Removed] in which we now defer Blueprint CDO construction on load until the finalization phase. This issu ...

Moving noise is visible in hair shadows when Lumen screen traces are active

UE - Graphics Features - Apr 18, 2024

Dark moving noise is visible in hair in the shadows when Lumen screen traces are active.  Example of noise when screen tracing is frozen:[Image Removed] Turning off Lumen screen traces using r.Lume ...

[CrashReport][Assert] UnrealEditor-RHI!FRHIResource::MarkForDelete() [Engine/Source/Runtime/RHI/Private/RHIResources.cpp:49]

UE - Rendering Architecture - Materials - Dec 18, 2024

One of the users described this issue as below. "At seemingly random times while working in the material graph, some action will cause a hitch or freeze, and quickly after the engine will crash, an ...

Crash When opening context menu in sequencer

UE - Anim - Sequencer - Mar 14, 2018

Altering a key in an event track that contains a struck with a static mesh variable will cause the editor to crash. ...

Implemented Interfaces are not added to nativization list

UE - Gameplay - Blueprint Runtime - Jan 25, 2017

Implemented interfaces are not added to the list of assets to nativize when the blueprint class that implements them is flagged for nativization, saved, and compiled. This results in a package failu ...

Compile warning/error in the FUpdateCollisionResponseHelper destructor

UE - Simulation - Physics - Dec 15, 2017

It has been reported that when building with Visual Studio 2017 version 15.5.1, a warning/compile error is shown in BodyInstanceCustomization.cpp: warning C4287: '<': unsigned/negative constant mism ...