Copy/paste of multiple components in attachment hierarchy distorts transform values

OLD - Enterprise - May 18, 2017

When multiple components in an attachment hierarchy are copy and paste, the result is the new group has a distorted shape from the original. This issue may be related to [Link Removed] and is affec ...

Graphic Artifacts on AMD GPUs When Mesh is Scaled to Large Size

UE - Graphics Features - Apr 5, 2018

This issue has been observed in 4.18.3 as well as 4.19. See attached screenshot showing scene from 4.18 on Nvidia, compare to attached GIF showing same scene on AMD card. ...

Child Widget Blueprint does not inherit bindings in exe

UE - Editor - UI Systems - Nov 16, 2018

When packaging a project for Windows, Child Widget Blueprints do not inherit bindings. Tested in 4.20.3 (CL -  4369336), 4.21.1 (CL - 4567586), 4.22 (CL - 4572453) ...

Cannot use "ProjectName (Debug) (ProjectName)" debug configuration in VSCode on Mac with binary Engine installation

UE - Foundation - Core - Dec 3, 2018

Attempting to debug in VSCode on a Mac using the ProjectName (Debug) (ProjectName) configuration fails due to a missing precompiled file in the binary Engine installation. REGRESSION: No. The same ...

Calling Console Commands in Python doesn't execute

UE - Editor - Workflow Systems - Feb 5, 2019

The console commands do not execute from Python if optional PlayerController parameter is not filled. Tested in 4.20.3 (CL- 4369336), 4.21.2 (CL - 4753647), 4.22 (CL - 4902349) ...

Can't assign LightMapCoordinateIndex on Static Mesh with generated LODs

Tools - Jan 10, 2020

Once a static mesh have generated LODS, the only lightmap index value the static mesh editor's UI accepts is 0. We should be able to set the index to any value between 0 and 3 as long as there are ...

Niagara Map Set parameters are improperly named

UE - Niagara - Mar 9, 2020

Parameters are misnamed when adding a new parameter to Map Set in a Niagara Module Script  Tested: 4.23.1, 4.24.3 , 4.25 preview, 4.26 (main) ...

[AI] Area Class to Replace does not work on SplineNavModifierComponent

UE - AI - Navigation - Jun 16, 2025

The SplineNavModifierComponent does not have the same behavior as regular nav modifier components where the modifier can specify that it only replaces a given NavArea class. Setting the area class t ...

Compile errors when building full solution for Development Win64

UE - Foundation - Cpp Tools - UnrealBuildTool - Sep 29, 2015

Per email conversation, entering this in as a single bug ...

New Visibility Track creates an offset Visible(0) track in Sequencer

UE - Anim - Sequencer - Jan 14, 2017

The new Level Visibility track creates a Visible track that appears that it is created in the middle of the sequencer tracks. You are able to move the Visible track up flush with the timeline by cl ...