SlateScriptingCommands plugin loads too late to receive MainFrame RegisterCommandList broadcast

UE - Editor - Workflow Systems - Aug 18, 2023

This was reported on UDN. TL;DR: A user has reported that a custom command cannot be added to the "MainFrame" context in the UUICommandsScriptingSubsystem from their plugin. The problem seems to b ...

[Quartz] - Playing a Force Inline SoundWave asset with PlayQuantized crashes editor

UE - Audio - Quartz - Aug 17, 2023

Calling PlayQuantized on an asset set to Force Inline crashes editor:Assertion failed: SoundWaveDataPtr->GetLoadingBehavior() != ESoundWaveLoadingBehavior::ForceInline [File:D:\SMoyls_UE5_Release-5. ...

drag the progress bar in level sequence would crash in debug editor

UE - Anim - Sequencer - Aug 17, 2023

it seems in FSequencerTimeSliderController::ComputeFrameTimeFromMouse the CursorPos is -nan ...

Geometry collection - source geometry not updating and reset bug

UE - Simulation - Physics - Aug 17, 2023

This issue was reported by a customer trying to modify the static meshes of a GeometryCollection. After removing some meshes from the Geometry Source, he used the Reset button to apply the changes t ...

RVT does not correctly render multiple identical Instanced Static Mesh Components

UE - Rendering Architecture - Aug 17, 2023

If multiple ISM components are set to render to the same RVT and they each have the same mesh/material setup, then intermittently some instances will be dropped from rendering to RVT pages. Differen ...

Actors with Child Actor Components get out of sync when undoing component transform in child Blueprint

UE - Framework - Blueprint Editor - Aug 17, 2023

Undoing a child actor's component transform in its Blueprint editor isn't reflected in child actor instances in the level editor. Subsequent transforms are also not propagated after the undo breaks ...

Virtual texture lightmap shows black result after level streaming.

UE - Graphics Features - Aug 16, 2023

When streaming in a level with a virtual texture light map using LoadStreamedLevel, with bShouldBlockOnLoad=false. we will see black in the lightmap. This is caused by ResourceCluster->GetAllocatedV ...

Lumen causing exposure issues when several viewports are opened

UE - Graphics Features - Lumen - Aug 16, 2023