QAGame has abnormal bloom on Android

UE - Platform - Mobile - Apr 21, 2017

The reflections off the floor of QA-Decals are really high - it is much higher than what it looks like on Windows. This is a Regression ...

Lighting build fail due to failing to open channel for material data

UE - Graphics Features - Apr 21, 2017

Licensee reports lighting build fails for their specific levels which were created in 4.14.1 then moved to 4.15.1. Workaround: Setting LogLightmassSolver verbose level to Warning can show "Warning ...

Lightmass Portal X Scale resets on update

UE - Graphics Features - Apr 20, 2017

After setting the "X" Scale of a Lightmass Portal, attempting to move/update the object causes the scale to reset to 10.0. Is this necessary for some reason? ...

Cannot create Editor Toolbar Button with the name "Button"

Tools - Apr 19, 2017

The plugin fails to be created with the name "Button". The name button or BUTTON works as a plugin name. If there are some names that plugins cannot be called, then an error/warning message in the o ...

Selection outline not visible when actor is selected on certain AMD GPUs

UE - Graphics Features - Apr 18, 2017

When selecting an actor in the viewport, some AMD GPU users are reporting that the selection outline is not visible. Rolling drivers back to 17.1.1 correct the behavior.| Two EngineQA tester have ...

Ribbon Emitter Lifetime Parameter Can Only Be Set Once

UE - Graphics Features - Apr 18, 2017

You can set the ribbon particle parameter for lifetime only once during runtime. After that setting that parameter has no influence. ...

[CrashReport] Assertion failed: GetOuter()==NULL in UE4Editor_Core!FText::IsEmpty

Tools - Apr 17, 2017

This is a top 10 crash affecting many users. It is believed it may be related to the auto listen / reimport feature. The callstack shares similarities to past tickets, such as:[Link Removed][Link R ...

Unexpected Specular Highlights using Area Lights on Surfaces with strong Normals at Low Glancing Angles

UE - Graphics Features - Apr 17, 2017

A licensee is reporting shimmering specular highlights on the surface of a mesh with an Area Light while using MSAA, FXAA, or no AA settings. This occurs in the Forward and Deferred Renderer. It wa ...

IsLocalPlayerTalking() Not Returning True

UE - Online - Apr 14, 2017

IsLocalPlayerTalking() appears to be returning false indefinitely, regardless if the local player is actually talking or not. ...

Draw as Border is not limited to sprite area in UMG

UE - Editor - UI Systems - Apr 14, 2017

UMG supports sprite as an image, but using this as source do not correctly cut sprite's region which limits border textures to be separated textures. If the Image has a material, size do not match ...