When you have a negative start and end Scale for a spline mesh the resulting lightmap that gets baked for the mesh will be incorrect. ...
The console is not appearing while in the project browser This is a Regression from CL 3395002 Added the engine logs in case it was needed ...
The flow of execution, shown while debugging a blueprint, does not show for the execution pin that comes from the Input node of a collapsed graph. It shows for the rest of the graph. Regression?: N ...
Selecting Visual Studio 2017 as the preferred Source Code Editor in the Editor Preferences window only sets that preference for the current project, instead of making it a setting for any project us ...
We currently overlook local variables being collapsed into new function and/or macro graphs, where they are no longer in scope. Current workaround: Manually delete local variable "get" and "set" no ...
https://udn.unrealengine.com/questions/359241/is-it-possible-to-turn-off-distance-field-ambient.html DFAO creates a horizon outline at great distances against lighter colored skies. [Link Removed ...
The reflections off the floor of QA-Decals are really high - it is much higher than what it looks like on Windows. This is a Regression ...
Licensee reports lighting build fails for their specific levels which were created in 4.14.1 then moved to 4.15.1. Workaround: Setting LogLightmassSolver verbose level to Warning can show "Warning ...
After setting the "X" Scale of a Lightmass Portal, attempting to move/update the object causes the scale to reset to 10.0. Is this necessary for some reason? ...
The plugin fails to be created with the name "Button". The name button or BUTTON works as a plugin name. If there are some names that plugins cannot be called, then an error/warning message in the o ...