When a project is launching on an iOS device, there is a momentary flash between when the splash screen stops displaying and the game window opens. This flash is present even when using transition ...
The color picker window stays open if the Eye Dropper tool selects color from anywhere other than the viewport. The color is captured in the color picker before it closes, but makes it a nightmare t ...
When using the DoOnce MultiInput node in blueprints, deleting a newly added pin on the input side will not delete its corresponding output pin. Adding a new pin after that will create the result lik ...
Looks related to [Link Removed], but it appears that something was overlooked. Probably requires a similar fix for the delegate node. ...
Spectator cameras don't seem to be set to the correct transform when the ChangeState/ClientGoToState functions are called when using a dedicated server. After testing on a listen server, it appear ...
See https://udn.unrealengine.com/questions/357951/stereo-panoramic-plugin-artifacts-in-415.html Seems to be a major regression from 4.14. ...
A licensee was interested in being able to utilize LOD dithering on objects flagged as Stationary or Mobile. The mobility setting was being used to bypass lightmapping, which they didn't need for th ...
Line Trace only returns Physical Material data from the Element 0 material slot of a skeletal mesh. All other material slots are ignored. This is present on any skeletal mesh but is also reproducib ...
Certain values, when changed in code, are not updated in a hot reload. For example, changing the Target Arm Length of a spring arm component will updated after hot reload, but changing the Scale do ...
Tool tips will appear under the content of two nested menu anchors. This occurs because of the 'Should Defer Painting After Window Content' option, enabled by default. The second defer will cause co ...