Widgets can no longer take focus after clicking somewhere other than the widget itself

UE - Editor - UI Systems - Jan 25, 2017

Widgets can no longer take focus after clicking somewhere other than the widget itself. The input mode appears to change, but does not change back when clicking widgets Notes: -This issue did not a ...

Editor crashes on launch after hot reload with multiple modules

Tools - Feb 16, 2017

The editor will crash on open after a hot reload if there are multiple modules in the project. Regression: No - behavior also occurs on 4.14.3 (CL 3249277) Workaround: Compiling with the editor clo ...

Editor Crashes When Cloth Asset Is Applied To Material With Support Compute Skincache Enabled

UE - Simulation - Physics - Character - Feb 24, 2017

After enabling Support Compute Skincache if you attempt to apply a cloth asset to a material in the skeletal mesh editor the engine will crash. This may seem similar to [Link Removed] but I confir ...

Editor crash when opening Project Settings on Linux

UE - Platform - Linux - Mar 29, 2017

When the Project Settings is opened on Linux, a call is made to run an iOS-related C# program (execute iPhonePackager certificates). This call causes the editor to crash. Unable to find mention of ...

Drag in event graph does not work after touch event with breakpoint

UE - Editor - UI Systems - Slate - May 3, 2017

Dragging in event graph does not work after touch event with a breakpoint. This issue persists after the PIE has stopped as well. But the issue is resolved when the project is reopened. Regression: ...

Warning: repairing painted vertex colors due to static mesh re-imports! in ContentExamples

Docs - Samples - May 4, 2017

Not a regressionInfo Repaired painted vertex colors in 0.0s for 2 components in /Game/Maps/Leveldesign_Workflow. Resave map to fix. Warning Spent 0.0s repairing painted vertex colors due to stati ...

Crash when updating phsyics simulated box extent during runtime

UE - Simulation - Physics - May 12, 2017

If a Box Collision component is set to simulate physics, calling "Set Box Extent" causes the editor to crash. Workaround: Setting Collision Enabled for the box component to "Physics Only" or "Query ...

Slider component does not accurately update value if thumb image is large

UE - Editor - UI Systems - May 26, 2017

Slider component does not accurately update the value if thumb image is large in size. The issue is that when a value range on the slider is clicked the thumb should match the associated value; howe ...

Gameplay Tag Redirectors are not updating properly with nodes

UE - Gameplay - Blueprint - Jul 27, 2017

Gameplay Tag Re-directories are not updating properly with nodes. Specific nodes include: "Make literal gameplay tag" and Switch on gameplay tag. Versions Tested: 4.15.3 - CL: 3450819 4.16.2 - CL: ...

Property changes are ignored for instanced UObjects that exist in components

UE - Gameplay - Blueprint - Aug 4, 2017

When a component class contains an instanced reference to a UObject class that is EditInlineNew, adding the component to an actor makes the UObject properties uneditable in instances of the actor. ...