The DynamicSubobjectInstancing and NonNativeInstancedSubobjects automation tests fail. ...
A crash occurs when using the 'HighRes Shot 2' command, followed by the 'Shot' command. The user reporting the issue made a couple of notes to avoid the crash using these steps. He mentions the cra ...
When using the shortcut Crtl+W to copy a blackboard node within a behavior tree the editor will crash ...
Changing the time snapping interval in UMG Sequencer doesn't seem to update the timeline. It appears to stay as though it is being snapped by time rather than frames. This is a Regression from 4.1 ...
Textures that have been padded to Power of Two (using the Power of Two Mode in the Texture Editor) do not render on iOS. In the repro provided, QAGame has a mobile interface that uses 100x100 textu ...
The user set up 3DS Max for centimeters and didn't do any pivot rotation. When exporting with the FBX the results are fine, but with DataSmith it is tiny for the actual geometry. This issue was re ...
For UMG delegates, we currently have a fixup pass that ensures that bound functions match the signature of the native delegate. However, the fixup appears to use the wrong function name, which cause ...
In UGameInstance::StartPlayInEditorGameInstance, the server instance will go through the normal process of creating the URL using BuildPlayWorldURL, which checks the FGameInstancePIEParameters' bSta ...
proposed fix seems ok to me: UEnhancedInputUserSettings* UEnhancedInputUserSettings::LoadOrCreateSettings(ULocalPlayer* LocalPlayer) { UEnhancedInputUserSettings* Settings = nullptr; ...