Landscape tool does not work correctly in OSX 10.12

UE - Graphics Features - Oct 26, 2016

The landscape tool is not working correctly in OSX Sierra 10.12 This could not be reproduced in El Capitan 10.11.6 on a similar iMac or on Windows Not a regression as it occurs in 4.13.2 as well ...

DetachActor removes collision from parent, but not mesh.

UE - Gameplay - Jun 27, 2016

When using DetachActor, the collision for the mesh is detached, but the mesh remains attached to the blueprint. This causes the mesh to fall through the floor while leaving the collision behind. R ...

With multiple Preview assets on one bone, only one appears in Skeleton Tree

OLD - Anim - Dec 23, 2016

With multiple Preview assets on one bone, only one appears in Skeleton Tree. Regression: YES Working: 4.13.2 CL:3172292 Broken: 4.14.1 CL:3224400 ...

Ensure When Setting Simulate Physics of a Child Actor on the Server and Forcing NetUpdate

UE - Networking - Jan 5, 2017

An ensure is being triggered when you set simulate physics on a child actor on the server and then force net update. Found in 4.14.2 CL# 3241561. Reproduced in 4.16 Main CL#3247538 ...

HDR values are not updating in Pixel Inspector

Tools - Jan 5, 2017

HDR setting in the Pixel Inspector does not update with the color you hover over. The color bar should update similar to Final Color settings and value of Luminance setting should update as well. ...

Using construction script does not update 3D widget text

UE - Editor - UI Systems - Feb 20, 2017

The construction script is not updating in the PIE when the text is set through that method, there is a current workaround to set it on event begin play. This issue affects the Text and Textbox comp ...

Copy/paste of multiple components in attachment hierarchy distorts transform values

OLD - Enterprise - May 18, 2017

When multiple components in an attachment hierarchy are copy and paste, the result is the new group has a distorted shape from the original. This issue may be related to [Link Removed] and is affec ...

Engine Scalability Foliage Quality not being applied automatically

UE - World Creation - Worldbuilding Tools - Foliage - Dec 1, 2017

Engine Scalability Settings for Foliage Quality are not applied to foliage meshes automatically. Found in 4.17.2 CL 3658906, 4.18.1 CL 3754814, and 4.19 Main ...

Local notifications do not appear on Android SDK 26

UE - Platform - Mobile - Aug 9, 2018

Local notifications do not work properly on Android with SDK version 26. This is important as Google is now requiring Android SDK 26 or later for new apps. Regression?: No This occurred in 4.19.2 ...

The Asset Audit search options do not work as intended

UE - Gameplay - Aug 14, 2018

Seems that only the Add Asset Class search option works properly. Tested in 4.19.2 (CL - 4033788), 4.20.1 (CL - 4233996), and 4.21 (CL - 4280116) ...