Code class files created by the Editor that include the Copyright symbol (©) are created with UTF-16 encoding. This encoding is not supported by Xcode on Mac, and will result in a build failure. In ...
NetFields are not initialized for classes without properties, preventing RPCs from working. Should just be a matter of removing the PropertyLink check in UClass::SetUpRuntimeReplicationData. See UDN ...
Character floats off of ramp when walking into a wall that is slightly sloped. The wall angle is well above the walkable floor angle but the character seems to start walking up the wall regardless. ...
Distance Field Ambient Occlusion does not render in VR. I mentioned to the user reporting this issue, that using DFAO is more than likely disabled by default due to the baseline cost of using the ' ...
An Actor with a child class component will cause the parent to become dirty by opening the child. Regression: This issue did not occur in 4.14.3 of the binary builds ...
The NetworkProfiler and UI tool assume that ActorNames are in the format <ClassName>_<ActorName>, and is not robust against underscores in either the class name or the actor name. However, given th ...
Attempting to use a post increment operator in a TMap or TSet iterator will fail to compile with error shown in callstack field. This is due to the post-increment operator not being overridden in M ...
Remote building for iOS/tvOS is leaving behind generated files which can cause various compile issues when creating different projects in different streams with the same name (MyProject, MyProject1, ...
Renaming a material isn't reflected in the Static Mesh Editor until it is closed and reopened. User Description: Let's have imported static mesh with material. Then select material using "Browse t ...