Poses Asset UI doesn't update correctly when updating from new source animation

OLD - Anim - Jul 11, 2016

If the user updates to a new Source Animation for a pose asset, while a pose was active in the viewport (weight set to 1.0), the pose will be set to 0.0 in the pose list even though it's still activ ...

Physics Constraint Actor Won't Disable Collision Between Two Actors That Are Already Colliding

UE - Simulation - Physics - Feb 17, 2020

Meshes that are colliding that are set as constraint actors don't follow the Physics Constraint Actors "Disable Collision" parameter if they are colliding prior to being set as constrained actors. ...

Content in the BP Templates folders is located in a subfolder with the name of the template along with empty folders

Docs - Samples - Jan 16, 2015

Content in the Blueprint Templates folders for 4.7 templates (by default: C:\Program Files\Unreal Engine\4.7\Templates) is located in a subfolder with the name of the template. The rest of the folde ...

Unnecessary reference remains in material instance when using StaticSwitch in material

UE - Graphics Features - Aug 7, 2019

1.Create a material that switches textures using StaticSwitch. 2.Create a material instance and toggle the switch to overwrite the texture. 3.Then return the static switch settings to their defaul ...

ImageSize in Image widget is not set when setting a texture as a brush

UE - Editor - UI Systems - UMG - Aug 1, 2023

Since FDeprecateSlateVector2D has been implemented in 5.2, the following function calls will always fail. Therefore, the ImageSize is not updated. This problem does not occur in 5.1.   void SBrus ...

IsSpatiallyLoaded = false set in actor blueprint is not respected in standalone game

UE - World Creation - Worldbuilding Tools - World Partition - Jul 1, 2024

In past compatibility detection in FWorldPartitionClassDescRegistry::PrefetchClassDescs, as AssetRegistry.TryGetAssetPackageData returns UE::AssetRegistry::EExists::Unknown in standalone games, so t ...

Rect lights cause visual noise on the light rendered when using raytracing

UE - Graphics Features - Lumen - Nov 12, 2019

Rect lights cause visual noise on the light rendered when using raytracing. It is easier to see when you get rid of all other light sources in the scene. I have attached an example project. This se ...

When move selected foliage to level, Foliage can not move to level.

UE - World Creation - Worldbuilding Tools - Foliage - Jul 18, 2017

With 4.15, I can move Foliage to "Sublevel B", but I can not move it with 4.16. It seems to be affected by the update in 4.16 (New: When moving a foliage asset to a new level, you will now be prompt ...

Steam Overlay does not show in Win64 Shipping builds when run outside of Steam

UE - Networking - Nov 11, 2015

Steam Overlay does not show in Win64 Shipping builds when run outside of Steam. The Steam client can be running, but unless the .exe is opened through Steam itself, the Overlay will not appear. Note ...

Enum with "MAX" element at other than the last element removes user defined last element

UE - Foundation - Core - Oct 18, 2019

FNativeClassHeaderGenerator::ExportEnum produces this behavior. If an enum has “MAX” somewhere in the array, it removes last element. I tested my code to fix the issue.// code placeholder bool UE ...