UMG: Drag-drop widgets get stuck at (0, 0)

UE - Editor - UI Systems - UMG - Nov 7, 2022

Reported on the dev forum, drag-drop widget is broken in the 5.1 Preview.https://forums.unrealengine.com/t/unreal-engine-5-1-preview/662523/221 Anyone else having problems with UUserWidget::SetPosi ...

When alt dragging a skeletal mesh with another actor attached to a socket the relative position of the actor will be set to 0,0,0

Tools - Oct 5, 2016

When alt dragging a skeletal mesh with another actor attached to a socket the relative position of the attached actor will be set to 0,0,0. The relative offset for the copied attached actor appears ...

Setting Multi with ETC2 and PVRTC will select ES3.0 as minimum instead of 2.0

UE - Platform - Mobile - Dec 15, 2016

Chris found a bug where if you set Multi, ETC2 and PVRTC will select ES3.0 as minimum texture instead of ES 2.0 ...

Niagara Regression - Looping particle with Spawn Burst Instantaneous on time 0.0 flickers for a frame between loops

UE - Niagara - Jul 16, 2025

Note: This worked correctly up to UE 5.4, but repros from UE 5.5 up to mainline latest. If a Niagara Emitter is set up with "Spawn Burst Instantaneous" on time 0.0, and the spawned particle(s) have ...

Scaling blueprint component via gizmo breaks if axis scale reaches 0.0

UE - Gameplay - Blueprint - Oct 4, 2016

Using the transform gizmo to scale a blueprint component will break the functionality if scaled to 0.0 and released. Workaround: If the scale value is directly set to non-zero value, gizmo can be u ...

The base color of a material in unlit mode changes when specular amount is above 0.0

UE - Graphics Features - Feb 24, 2020

Material's RGB base color values are changed in Unlit mode when specular is greater than 0.  User repro video:  [Link Removed] Tested in: 4.23.1 CL#9631420, 4.25 CL#11574810 ...

Get Mouse position returns 0,0 on mouse release when the editor is fullscreen immersive mode

UE - Editor - UI Systems - Sep 1, 2017

Get mouse position returns zero when when playing in editor with the editor full screened and using immersive mode Note: If a constant value other than 0,0 is printed run the test of the other moni ...

Radial Impulse does not affect objects unless it can affect both center of mass and collision if center of mass is outside of collision

UE - Simulation - Physics - Oct 17, 2016

Firing a radial impulse does not affect an object whose center of mass is located outside of its' collision unless both the center and the collision are simultaneously affected by the same force. ...

Noticeable Audio Pop when Opening a New Level after Spawning and Playing a Sound with Volume Multiplayer at 0.0

UE - Audio - May 18, 2017

A licensee is reporting an audible pop when transitioning between levels with a sound spawned and playing at volume multiplier of 0.0. The original report was a discrepancy between the old audio en ...

Duplicated Child Actor Spawned at (0,0,0) when Using Level Instances

UE - World Creation - Worldbuilding Tools - Level Instances - Dec 5, 2024