Control Rig Physics world collision fails against ISM component meshes

UE - Anim - Synthesis - Physics Control - Mar 17, 2026

CRP currently fails to collide against the bodies generated by ISM components. This is because the collision body data is stored in a different property for ISMs vs regular primitive components. ...

AnimNode content is not applied during PIE when s.AsyncLoadingThreadEnabled is enabled

UE - Runtime - Anim BP - Mar 16, 2026

When the following setting is added to DefaultEngine.ini, the AnimNode content is not applied during PIE execution.[/Script/Engine.EditorStreamingSettings] s.AsyncLoadingThreadEnabled=True If the A ...

Distance Field Ambient Occlusion artifacts when using dynamic resolution

UE - Rendering - Graphics Features - Mar 12, 2026

Distance Field Ambient Occlusion produces artifacts when using Dynamic Resolution at lower framerates. ...

Landscape overdraw bug

UE - Graphics Tools - Terrain - Feb 26, 2026

When Landscape GPU Culling is operational, patches of Landscape will have heavy overdraw. This requires Nanite and Lumen to be disabled - the test project is set up with this by default. This quad ...

Nanite displacement issue when using along non-uniform scaling

UE - Rendering - Graphics Features - Nanite - Feb 26, 2026

Nanite Tessellation displacement direction is incorrect for landscapes with non-uniform scales. It seems to use the normal from the unscaled landscape, which can result in the displacement causing t ...

BP Event Dispatchers: Hidden reference from actor A -> B, if B bound to A's event dispatcher editor-time, unbound later, but actor A wasn't resaved.

UE - Framework - Blueprint Editor - Feb 19, 2026

Context In blueprint, one can bind to a referenced actor’s events by clicking an actor reference variable, and creating an event node through the variable’s detail panel. Under the hood, this adds ...

Crash when compiling Blueprint Function containing a connected Set Variable node for a local variable named after a replicated Actor property

UE - Framework - Blueprint - Nov 5, 2025

Creating a local variable inside a Blueprint Function with the same name as a replicated property of AActor (for example, “Role” or “RemoteRole”) and then using a connected Set Variable node for it ...

Crash when opening a texture or editing its properties after stopping a preview in the material editor

UE - Rendering - Architecture - Materials - Sep 5, 2025

When a texture asset has certain properties edited, its PostEditChangeProperty() method calls to UTexture::NotifyMaterials(), which triggers a recompilation of materials that reference it in their m ...

Hardware Raytracing on Lumen can cause a crash on AMD Radeon GPUs

UE - Rendering - Graphics Features - Lumen - Jul 29, 2025

Hardware Raytracing support can cause a crash on AMD Radeon GPUs when creating the RT pipeline state. ...