After Generating Proxy Meshes for an HLOD cluster, Force View will be enabled for it. The user will have to disable Force View to see the LOD actor's behavior in the level. ...
The editor crashes when attempting to make a change to the units located in Edit->Project Settings->Editor->Appearance. The crash occurs as soon as one of the dropdowns is clicked. This is a regr ...
An ensure occurs when the user uses Automapping to map a rig to a skeletal mesh that has the same names for the bones. This does not occur when the bones have different names. ...
Editor Crash when switching from a level to its sublevel. The sublevel contains an instance of an actor that references a character actor. See UDN for full context. Orignal UDN:https://udn.unrealen ...
Crash when closing the timeline tab inside UMG editor and reopening UMG editor Reported here:https://udn.unrealengine.com/questions/307297/umg%E3%82%A8%E3%83%86%E3%82%A3%E3%82%BF%E8%B5%B7%E5%8B%95% ...
This is only occurring on Mac and looks like it is Metal related based on the callstack. I was only able to reproduce this on the Blank template so far. First Person and Third Person templates did ...
REGRESSION: YesWORKING: 3039270 (4.12.5)BROKEN: 3087200 After Generating Proxy Meshes, the meshes in the LOD Actor will still change LODs when it is visible in the level. ...
When teleporting in the HMD Locomotion map, the player is able to teleport halfway through walls and objects. The teleport circle does not have a "Buffer" to prevent it from going into the BSP's aro ...
The buggy seems to almost hit a wall when it first drives into the bump and loses momentum. It is possible to wiggle the buggy off the bump by turning the wheels and alternating forward and reverse ...
In ContentExamples on sample 1.6 of the Material_Properties map, the text overflows the area given for it. ...