Outputing Image Sequences like {shot}/{shot} _ {frame} .png for example, the xml file doesn't reflect the right path because it's referring to .avi files. We can't find and replace avi files in ...
The bug affects skeletal mesh animations when played in sequencer with AnimBP after another animation which was set to Keep State. This is a follow-up to [Link Removed]. Two animations now play cor ...
When enabling "Run Construction Script in Sequencer" on a Blueprint Child Actor and having "Rerun Construction Scripts" turned on in Sequencer, the Child BP's properties become inaccessible in Seque ...
-When a curve of a transform track is edited animation tracks set themselves back to start at frame 0. -Tested with scale to avoid interference with location -sequencer is not docked ...
It appears that attach tracks do not account for sub sequences when compensating for transform tracks when created. ...
Note : Reopening the level sequence causes ensure failed. (also see callstack) LogOutputDevice: Error: === Handled ensure: === LogOutputDevice: Error: Ensure condition failed: InstanceRegistry->I ...
Compiling a blueprint that is used in a sequence when the blueprint exists on a sublevel will cause a crash if the level sequence is currently open. ...
A Sequence with Override Instance Data enabled and a SubShot will accumulate the TransformOrigin Location wrongly and overshoot the expected end position. The licensee has encountered a particular s ...
The ParticleNotify should always be triggered while playing in sequencer editor regardless whether the spawned particle is attached or not to it's bone/sockets This stopped working since 4.15 versi ...
Blueprint actors do not having their states properly restored when only sequencer edits are allowed. The licensee has noticed that the USceneComponent* is different after edit in FComponentTransform ...