Colors of Individual Lens Flare Tints Cannot be Changed in UE 4.18+

UE - Graphics Features - Jun 15, 2018

If you create a project in 4.17 and follow the Repro steps, you will be able to adjust the colors of individual lens flares. If you copy the 4.17 project into 4.18, 4.19, 4.20 Preview, or 4.21 the f ...

Enabling "Include app-local prerequisites" does not work - Causes errors or warnings

UE - Foundation - Core - Jan 25, 2018

Enabling the "Include app-local prerequisites" causes errors or warnings to appear when packaging. 4.17 error:Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exce ...

ChaosWheeledVehicleMovementComponent is breaking the const CDO contract and changes to the instances are being applied to the CDO

UE - Simulation - Gameplay - Apr 28, 2025

As described by the licensee, the const CDO contract is being broken on ChaosWheeledVehicleMovementComponent. The issue the licensee is facing is that by spawning cars with different configurations, ...

Save process fails for BuiltData.uassets when trying to PIE - Standalone Game

Tools - Jul 10, 2017

The following can be observed in the output log for the various BuiltData.uassets:Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Highrise_Audio_BuiltData" FILE="../../../../../Builds/Release-4.17/Samples/ ...

Number of Frames in Animation Change on Import When the Frame Rate is Set to 30 or 60 in Maya

Tools - Feb 12, 2018

-When imported into 4.17.2 the 30fps animation had 42 frames. In any engine version after the animation has 17 frames -The 60 FPS animation only has 7 frames in all engine version ...

[CrashReport] Crash after enabling the 'Composure' plugin

UE - Graphics Features - Jul 11, 2017

This crash occurs in the 4.17 Preview 1 Binary editor after enabling the Composure plugin. User DescriptionsEnabled the Composure plugin (and restarted editor) in 4.17 Preview 1 ...

[CrashReport] Crash occurring in Phonon::FPhononReverb::ProcessMixedAudio

UE - Audio - Apr 27, 2017

This is an early trending crash coming out of the 4.16 Preview. Users have not provided any additional information. From Log:/Game/VirtualRealityBP/Maps/UEDPIE_0_StartupMap.StartupMap (0.006787s) ...

Animation Sharing Plugin Removes Mesh Collision

OLD - Anim - Jun 11, 2019

The referenced documentation does not state anywhere about collision being affected by animation sharing nor is the user expecting it to be affected. Even when the Collision Preset is overridden to ...

Hot Reload wipes all elements of UProperty TArrays in Blueprint subclasses

UE - Foundation - Cpp Tools - Hot Reload - Dec 5, 2017

Hot reloading a change that affects a class that contains a TArray UProperty will wipe all of the array elements of any Blueprint subclasses of that class. Regression?: Yes This does not occur in 4 ...

Crash Occurs When Mesh is Reimported Multiple Times in the Mesh Editor

UE - World Creation - Worldbuilding Tools - Foliage - Jan 24, 2018

Engine crashes when asset has been reimported multiple times through the mesh editor -Editor crashes in Main when reimporting -Editor crashes in 4.17 when changing the Import Transforms ...