We have a problem with the SceneDepth related features on the mobile after migrated to 4.25.1 from 4.23SceneDepth node output issue in translucent materialsDepthFade node output issue in translucent ...
Some developers are finding that the change to add a bunch of shader types to FLandscapeMaterialResource::GetExcludedShaderTypes() in 4.18.2 increased their project cooking times on PC or console by ...
Matinee Movie Captures are rendering with distortion both video captures and Image Sequences when the aspect ratio is set to 2:1. [Image Removed] ...
In Editor details panels for a float value, when entering a decimal of 18 numbers results in incorrect truncation. ...
If the player is standing in an area that adjusted audio, VOIP audio will also be affected. ...
When multiplying a Gradient running from White on Top to Black on Bottom (1-0) by a Texture Coordinate, there are unexpected results rendered which is not seen when multiplying the Coordinate by a B ...
When utilizing World Position Offset on Landscapes, the VertexNormalWS only pushes vertices in the vertical direction. Even if you are to sculpt an aggressive slope on the landscape, the vertices ar ...
Instance Static Mesh instance doubles when upgrading from 4.18 to 4.19 or higher. According to Licensee, manual check is difficult. ...
Sequencer Sub Sequence cannot play back from Master Sequence, when the Property Time Scale is set to numbers under "1.0" ...
Layer's preview weight does not have an affect on the Preview Material for Landscape Layer Blend nodes. Repro Rate: 3/3 Tested this in //UE4/Release-4.27 @ CL#18319896 and the preview window did g ...