Here's a quick chart showing the current multiplicative pyramid style scaling that's occurring.Import ScalingLOD0LOD1LOD2LOD32.0248160.50.50.250.1250.06255.0525125625 ...
Editor crashes when clicking in to a padding field after wrapping a widget and then trying to undo the change. ...
See https://udn.unrealengine.com/questions/336882/hlod-dynamic-shadow-issues.html . Potential major performance issues with HLOD and dynamic shadowing incorrectly drawing sub meshes. Also missing sh ...
Top 10 ensure in 4.15. There was a fix submitted for [Link Removed] which was verified as following those steps to reproduce no longer causes this. ...
Child Actor Component visibility doesn't work the first time it is enabled. This is also the same for the Set Actor Hidden in Game node. ...
Crash from 2D Ledge with Custom event this occurs when the character overlaps with a material that is referenced via a custom event ...
Mesh Overlay always lags behind actual selection. Workaround: Use the skeleton tree to select bones. ...
NOTE: This issue is similar to (same callstack) as [Link Removed], however this issue is still occurring in 4.15.0. Error Message: Access violation - code c0000005 (first/second chance not availab ...
The log populates with the PIE Warnings when the asset is dragged into the level WarningsPIE:Warning: Warning Invalid Simulate Options: Body (TEST_PhysicsWakeEvents.CubeDestroyedOnSleep Cube) is se ...
Some users are reporting crashes when attempting to connect to SVN after upgrading to 4.15. The only relevant change to SVN was the update of the 1.9 binaries to support SASL, so it's possible that ...