UHT always runs when building a code project using a binary Engine installation even if no code change has been made

UE - Foundation - Cpp Tools - UnrealHeaderTool - May 2, 2019

When building a code project that was created with the binary Engine installed through the Launcher, UHT always runs even if no code changes have been made. This only occurs with a binary Engine ins ...

The ConstructionScript not being called on drag

Tools - May 2, 2019

The construction script for a custom actor blueprint does not execute after drag when the scene component is selected. Tested in 4.21.2 (CL - 5660361), 4.22.1 (CL - 6063286), 4.23 (CL - 6248266) ...

Level LODIndex can get stuck in a bad state

UE - World Creation - Worldbuilding Tools - World Composition - May 3, 2019

If Level LOD changes to a different LOD while first is loading, LODIndex breaks. ...

Deprecated: CharacterMovementComponent::bRequestedMoveUseAcceleration

UE - Gameplay - Player Movement - May 3, 2019

Licensee has brought into question the difference between NavMovementComp::bUseAccelerationForPaths Vs. CharacterMovementComponent::bRequestedMoveUseAcceleration. This led to a discussion in a Supp ...

FAnimInstanceProxy::LODLevel isn't initialized, causing UB in PreUpdate

OLD - Anim - Apr 29, 2019

FAnimInstanceProxy::LODLevel isn't initialized before it is used in PreUpdate, causing UB on the first call. ...

TrackFieldData and SubSectionFieldData structs not properly being serialized during cook in the Precompiled Evaluation Template

UE - Anim - Sequencer - May 3, 2019

During compile on the fly if the evaluation field is invalidated SubSectionField data will not have been properly serialized and the meta data will not be populated correctly, as the custom serializ ...

Trigger Montage Ended Event results in Unhanded Exception

OLD - Anim - May 6, 2019

TriggerMontageEndedEvent is calling RemoveAtSwap after the NotifyEnd callback which is not safe if the ActiveAninNotifyState array is modified by the callback. WorkAround:   Add a Delay node befo ...

GetTeamAttitudeTowards is called before AI Controller can spawn and gets a null value

UE - AI - May 6, 2019

Licensee is experiencing an issue where GetTeamAttitude is being called before the AI Controller's Construction event. This results in the warning "GetTeamAttitudeTowards - Pawn is null!" being outp ...

UAT output does not print to the Output Log on Linux

UE - Platform - Linux - Sep 1, 2017

None of the logging that is created when packaging a project appears in the Output Log. The following output, for example, does show up in the terminal window but it does not show up in the output ...

Python commandlet crashes when spawning actors in a level

UE - Editor - Workflow Systems - May 7, 2019

Using the python commandlet to spawn actors within a Map and then saving it causes a crash in the commandline. Tested in 4.21.2 (CL - 4753647), 4.22.1 (CL - 6063286),  4.23 (CL - 6338849) ...