Forward Shading: Scene Capture 2D crash when assigning a RGB Capture Source

UE - Graphics Features - Dec 12, 2016

When using Forward Shading for the project, if you assign a source target to a SceneCapture2D and use either BaseColor in RGB or Normal in RGB the editor will crash. Tested with: Broken: 4.14.1 B ...

Certain Materials do not render on Destructible Meshes in Standalone and Packaged projects

UE - Content - Engine - Nov 10, 2017

Certain Materials do not render on Destructible Meshes in Standalone and Packaged projects. I'm unsure of the exact cause but disabling "Used with Skeletal Mesh" in the materials Details panel, then ...

Ensure occurs when turning on Constraints in Advanced Show Flags

UE - Graphics Features - Jan 11, 2017

An ensure occurs when Constraints are toggled on in the show options. Note After the ensure, you can toggle Constraints off and on freely This is a Regression from 4.14.3 ...

Array inputs in Custom Events cause a compiler "note"

UE - Gameplay - Blueprint - Sep 1, 2015

Array inputs in Custom Events cause a compiler "note". On compile, "NOTE" is added to the node, and this appears in the Compiler Results: "Info No value will be returned by reference. Parameter 'Lis ...

Changing LODBias on landscape sections causes grass type placement issues

UE - LD & Modeling - Terrain - Landscape - Jun 6, 2018

Changing LODBias on landscape sections causes a grass type placement issues. The grass will be floating and rotated incorrectly. Found in 4.18 CL# 3832480,  4.19 CL# 4033788, 4.20 Preview 1 CL# 4 ...

Audio Components ignoring Start Time set by Play node

UE - Audio - Jun 22, 2018

The Audio Component play with no delay despite there being a wait time being passed in the Play node. This was found in 4.19.2 (CL - 4033788) and tested in 4.18.3 (CL - 3832480), 4.20 Preview 3 ( ...

Editing Instanced Subobjects on a Parent BP may change unrelated Instanced Subobjects on a Child BP

UE - Gameplay - Blueprint Editor - Jul 10, 2018

Child Blueprints with instanced subobjects inherit changes made by the Parent Blueprint's instanced subobjects, regardless of what property they are assigned to. Tested in 4.18.3 (CL - 3832480), ...

Scene Capture 2D Doesn't Capture 3D Widget If It Is Off Sceen and Capture Every Frame Is Disabled

UE - Graphics Features - Aug 14, 2018

The scene capture 2d doesn't capture a 3d widget if it starts off screen with capture every frame disabled. Found in 4.15 CL# 3450819, 4.19 CL# 4033788, 4.20 CL# 4233996, 4.21 CL# 4275031 May be r ...

Directional Light Is Not Casting Shadows Past a Certain Point In Large Worlds On All Actors/Grass

UE - Graphics Features - Sep 5, 2018

Directional light is not casting shadows past a certain point in large worlds on all actors/grass. In 4.19 CL# 4033788 shadows show up but not until the camera is very close to the object. 4.19 Pro ...

Niagara Mesh Renderer Incorrectly Rendering Mesh at Distances When Using Two Sided Material

UE - Niagara - Mar 25, 2019

Niagara Mesh Renderer Incorrectly Rendering Mesh at Distances When Using Two Sided Material.  Working as expected in 4.20 CL# 4369336 and 4.21 CL# 4753647 Found in 4.22 Preview 6 CL# 5439949 and 4 ...