Setting "Keep State" for an animation in sequencer makes the sequence behave differently in Sequencer and in Play Mode. The animations appear to be blending together instead of having normal transit ...
When shift-dragging in the Blueprint graph and ending the drag on a node with a connected wire, the Blueprint graph will freeze up. There is an attached video that showcases the issue as well. Th ...
Enabling the check boxes for Merge GC Clusters and Blueprint Clustering causes packaged Windows projects to crash on startup. The log and dump files regarding this crash have been attached to this t ...
This crash occurs when trying to retarget an animation onto another skeleton with a retargeting rig that references a virtual bone. This issue could be similar to [Link Removed] This issue was re ...
We auto-create a PixelStreamingInputComponent which handles the input coming from JavaScript's emitUIInteraction. This works in a UE4 app with a single level, but it seems that if you change levels ...
Using following code in Python: seq.add_possessable(seq.add_spawnable_from_class(unreal.CineCameraActor).get_object_template().camera_component) doesn't create a camera component track in sequen ...
Replay System throws an Ensure during demoplay when calling it in a different Level. The error is thrown at Source\Runtime\Engine\Private\RepLayout.cpp]. It does not prevent the Replay from being pl ...
The function Play to(seconds) does not functions as it's tooltip implies. "Play the sequence from the current time, to the specified time in seconds". The function instead snaps to the specified tim ...
"Simulate Selected" overwrites "Physics Type" property when playing in Editor. In any subsequent PIE sessions SK_Mannequin will simulate physics even though the option is toggled off. This was repo ...
The GetCookedEnvelopeData Blueprint node does not output cooked audio envelope data when a Soundwave with enabled Amplitude Envelope Analysis is being played. Tested in 4.21 (CL - 4753647), 4.22.3 ...