Unable to edit blueprint instance's components when attached to another actor

UE - Gameplay - Blueprint - Feb 22, 2019

Attempting to edit the properties of a component on an instance of a Blueprint class that initializes its RootComponent in its Constructor and is attached to another actor in the level results in od ...

RPCUtility cannot be built in 4.22

UE - Foundation - Cpp Tools - Feb 22, 2019

The RPCUtility binaries cannot be built in 4.22 due to an issue with DotNETUtilities. When attempting to build the RPCUtility binaries as part of the BuildCommonTools command, the build provides a w ...

Nearest Filtering on Vulkan doesn't work on some kinds of Android Devices

UE - Platform - Mobile - Feb 21, 2019

The licensee reported "Nearest" filtering on Vulkan doesn't work on some kinds of Android devices.[Link Removed] I was able to repro this issue on Pixel3 but wasn't able to repro it on Xperia X Per ...

Crash in when setting label in ChildActor (infinite loop in PECP)

UE - Gameplay - Feb 22, 2019

In void ATestActor::OnConstruction(const FTransform& Transform) there is an infinite loop occuring in a ping pong call between the SetActorLabel and the DestroyChildActor calls. Happens in vanil ...

FPS drop after highresshot console command

UE - Graphics Features - Feb 25, 2019

Running the highresshot command with a multiplier of 6 or higher results in poor performance for the remainder of the Editor instance. Closing the PIE window does not improve performance, only closi ...

Moving .uassets that were imported from a source file with Source Control active moves the source file without marking for add

Tools - Feb 26, 2019

A licensee has reported an issue with Perforce source control integration. The issue is related to the source file for an asset that was imported into the editor. If this source file is also checked ...

List view reorders itself as it is scrolled through.

UE - Editor - UI Systems - Feb 26, 2019

The widgets in a list view widget will appear to reorder themselves as they are scrolled through. ...

ENGINE_API missing from GeomSweepMulti and GeomOverlapMulti templates

UE - Simulation - Physics - Feb 25, 2019

GeomSweepMulti and GeomOverlapMulti are not being exported, as the template specializations are declared outside of the physics interface class without ENGINE_API. ...

ResavePackages commandlet breaks sublevel translation

UE - Gameplay - Feb 26, 2019

Rebuilding lighting with commandlet will move hidden sublevels Confirmed in 4.23 MAIN @ CL 5194133 ...

Collision not showing after switching between No Collision and Default

Tools - Feb 27, 2019

When using Show collision it appear that the collision will not update its visibility when switching between No collision and Default. Once the collision has been set to No collision it will no long ...