Cannot assign default values for UserWidget variable in blueprints

UE - Gameplay - Blueprint Editor - Feb 21, 2017

Cannot assign default values for UserWidget variable. This limits their usability in blueprint classes, and really prevents them from being useful in UserStructs, particularly if that user struct is ...

Can't save level (external object) when setting the default static mesh for an instance static mesh component

Tools - Feb 20, 2017

User cannot save a level containing an actor using a custom instance static mesh component after the default in both the actor and the custom instance static mesh component have both been set. ...

Orientation is wrong for client in networked HMD game when UseControllerRotationRoll is true

UE - Platform - XR - Feb 20, 2017

A networked VR (HMD) game will result in an undesirable rotation for the pawn on startup for a network client, and the issue is dependent on timing. ...

"Update Rate Optimization" causes changes to root motion behavior

OLD - Anim - Feb 17, 2017

"Update Rate Optimization" causes changes to root motion behavior ...

Particle Cutout Will Clip Texture On Certain Frames Even With Alpha Threshold of 0.0001

UE - Niagara - Feb 17, 2017

A licensee has reported that the particle cutout feature will sometimes clip the image on some frames despite having an alpha threshold of 0.0001 The attached project has an example of this on the ...

32bit TGA Texture With Alpha Has Noticeable Artifacts On RGB Channels (DXT5)

UE - Graphics Features - Feb 17, 2017

When using a 32bit tga with an alpha channel that has hard edges the compression method (DXT5) will create artifacts in the RGB channels that normally aren't there whit DXT1 compression(no alpha). ...

Safe Zone and Safe Zone widgets ONLY work in fullscreen

UE - Editor - UI Systems - Slate - Feb 17, 2017

FDisplayMetrics are calculated using the primary display resolution. This makes testing of safezone worst cases in anything but full screen impossible. ...

Warning node generated on compile for component based Event Dispatchers

UE - Gameplay - Blueprint - Feb 16, 2017

Creating an event dispatcher inside a component class/blueprint with an array input and using that component in another blueprint causes the event node to generate a note on compile when the event i ...

Having a [ or ] in a folder name will cause that filepath to be invalid for anything related to an .ini file

Tools - Feb 16, 2017

If a [ or ], which are used for syntax in .ini files, are included in a folder name, problems occur when that filepath is used for anything that is recorded in .ini files. The example given in the r ...

Background Blur widget clips (incorrectly) when rotating or shearing

UE - Editor - UI Systems - Feb 16, 2017

Background blur appears to clip incorrectly when being rotated. The area covered by the background blur appears to shrink as the widget is rotated ...