Cannot assign default values for UserWidget variable. This limits their usability in blueprint classes, and really prevents them from being useful in UserStructs, particularly if that user struct is ...
User cannot save a level containing an actor using a custom instance static mesh component after the default in both the actor and the custom instance static mesh component have both been set. ...
A networked VR (HMD) game will result in an undesirable rotation for the pawn on startup for a network client, and the issue is dependent on timing. ...
"Update Rate Optimization" causes changes to root motion behavior ...
A licensee has reported that the particle cutout feature will sometimes clip the image on some frames despite having an alpha threshold of 0.0001 The attached project has an example of this on the ...
When using a 32bit tga with an alpha channel that has hard edges the compression method (DXT5) will create artifacts in the RGB channels that normally aren't there whit DXT1 compression(no alpha). ...
FDisplayMetrics are calculated using the primary display resolution. This makes testing of safezone worst cases in anything but full screen impossible. ...
Creating an event dispatcher inside a component class/blueprint with an array input and using that component in another blueprint causes the event node to generate a note on compile when the event i ...
If a [ or ], which are used for syntax in .ini files, are included in a folder name, problems occur when that filepath is used for anything that is recorded in .ini files. The example given in the r ...
Background blur appears to clip incorrectly when being rotated. The area covered by the background blur appears to shrink as the widget is rotated ...