If "Support Material Layers" is enabled, every time you uncheck an overridden parameter box in a material instance the value of that parameter will reset to its parent's default value instead of sta ...
When running a standalone build, focus navigation doesn't work on widgets within a world-space widget component. This may be fallout from [Link Removed], which parented the widget component's virtua ...
When using the Place Actors panel on the Advanced_Lighting map a crash occurs when searching for a directional light. I was only able to reproduce this issue on that map. This issue is occurring ...
Closing the Engine while having a dirty Control Rig assset/Window open does not open the save content window and prevents the engine from closing. This issue is occurring in //UE5/Release-5.0-Ear ...
When moving in Lyra side to side using the B_Hero_ShooterMannequin as the player character, the animation will noticeably stutter whenever you change the direction of the movement. I repro'd this 3/ ...
When trying to copy/paste values from anything to a Transform variable's values, it will not happen. Additionally, you cannot copy/paste anything from a Transform variable. I repro'd this 3/3 times. ...
Reproduced 3/3 times, issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. Workaround for issue is to have a text box in the vertical box before any buttons; fir ...
User reported an issue of a mesh not being visible when a project has multi-level blueprint inheritance. After reproing, I believe the root cause is DefaultSceneRoot of the grandchild BP class not c ...
Possibly a regression, but I could reproduce this issue as far as 5.2, so unsure when it started. The issue seems to be that the cloth painting tool lock the camera movements during painting, but d ...
In UE 5.8 r.Visibility.LocalLightPrimitiveInteraction mode 2 (enabled if MegaLights is disabled) was added and made the new default as a performance optimization. However, this causes shadows to d ...