Unable to Save or Close Editor after Copying .FBX to Content Folder via Project Directory

Tools - Jul 5, 2017

The editor is not allowing users to save or close a project after an .FBX file has been copied to the project's Content directory and allowing the Content Browser to discover the change in source fi ...

Second controller input doesn't work in fullscreen mode on PIE.

UE - Editor - UI Systems - Jun 29, 2020

When two controllers connected, player2 input is disabled in full screen mode in PIE. This doesn't appear to be in focus. If seeing the any focusing widget, player1 focused on SViewport, but player ...

Engine Freezes Compiling Fmod Material

UE - Graphics Features - Jun 25, 2015

When Saving the Material shown below, the engine will freeze at 50%, no crash is generated but engine stays unresponsive (tested for 60 mins) and must be terminated via Windows Task Manager. [Image ...

A duplicated component in the blueprint editor is invisible and the pivot stays at 0,0,0 until compiled

UE - Gameplay - Blueprint - Jun 19, 2015

A duplicated component in the blueprint editor is invisible and the pivot stays at 0,0,0 until compiled User Description: Since 4.8 if I duplicate a child actor component in the viewport the dupli ...

When Character BP actor is rotated, "Mesh" component translation differs on Client and Server

UE - Gameplay - Apr 21, 2015

Occurs in: Releases 4.7.6 CL:2510309 Main 4.8 CL:2513846 When Character BP actor is rotated, Translation is changed for "Mesh" component on Client. Server appears as expected. This isn't typicall ...

Differences in Post Process FX between Minimized and Maximized Viewport

UE - Graphics Features - Apr 19, 2016

When scaling the viewport window using the Maximize/Minimize viewport option, the post processing effects applied to the screen do not scale properly. This issue seemed trivial at first, as the use ...

LIVE: EDITOR: Extremely large trigger volumes registering overlaps multiple times upon single overlap event

UE - Simulation - Physics - Sep 9, 2014

Update: 1/27/2015 User reporting multiple overlap events/end over lap events firing on smaller triggers, their specific dimensions were 400 uu x 2000 uu on a capsule   Build: 4.4.2-2289767 Descript ...

Typo in GetAsBoundsArray() from file AABBTree.h on Chaos module

UE - Simulation - Core - Jul 30, 2025

From file [Engine\Source\Runtime\Experimental\Chaos\Public\Chaos\AABBTree.h], function Chaos::TAABBTree<>::GetAsBoundsArray(): bool GetAsBoundsArray(TArray<TAABB<T, 3>>& AllBounds, int32 NodeIdx, i ...

Enabling Merge GC Clusters and Blueprint Clustering causes a packaged Window project to crash

UE - Foundation - Core - Cooker - Jan 3, 2019

Enabling the check boxes for Merge GC Clusters and Blueprint Clustering causes packaged Windows projects to crash on startup. The log and dump files regarding this crash have been attached to this t ...

[AI] UE_MT_SCOPED_READ_ACCESS(NavElementAccessDetector) Fails in editor on fresh sync

UE - AI - Navigation - Jan 27, 2025

Licensees have reported failed multi-thread access code for NavElementAccessDetector in complex levels that have not finished compilation of their static meshes. The eventual failed check is inside ...