On mouse up appears to be captured when hovering over a widget

UE - Editor - UI Systems - Apr 13, 2016

Widget appears to take focus on mouse up and this appears to have functioned differently in earlier versions ...

Hide softkey feature in Galaxy S8 leads to input lag when trying to receive input into text box.

UE - Platform - Mobile - Jul 24, 2017

Hide softkey feature in Galaxy S8 leads to severe lag/freeze when trying to insert character into textbox in UMG. This feature is updated for Global version(Mali) for now(7/24/17) So you might need ...

SkyLight is not affecting the volumetric fog

UE - Graphics Features - Lumen - Nov 24, 2022

Looks like this behavior was working as expected until 5.1 Preview 2 ...

After changing Slot Name field, Slot node does not update until you re-open the AnimBP

OLD - Anim - Jun 9, 2015

After changing the Slot Name field, the Slot node does not update with the new name until you close and re-open the Animation Blueprint ...

Live: Crash when opening a blueprint who's component was edited in VS

UE - Gameplay - Blueprint - Oct 31, 2014

Added functionality to a blueprint component through code and built the project in VS. After a hot reload, I saved the blueprint and closed the editor. Reopening the editor and the blueprint cause ...

Tool tips on the main monitor scale to the DPI of the secondary monitor.

Tools - Aug 2, 2016

If the user has different DPI Scaling set on each monitor, the main monitors tool tips will change size based on the secondary monitor. ...

The Child Actor Component cannot be selected in the Blueprint Editor Viewport

UE - Gameplay - Jun 8, 2015

The Child Actor Component cannot be selected in the Blueprint Editor Viewport. Selecting the Child Actor Component in the Components tab is the only way to select the component. Reproduced in 4.7.6 ...

Component in Child Blueprint Parented to Inherited Component Disappears

UE - Gameplay - Components - Mar 4, 2016

When you have a child blueprint that contains a component that is parented to an inherited component, changing a value on that inherited component in the original parent blueprint and then compiling ...

Control Rig: crashes when compiling after rearranging input pins in an array in Example Rig Unit

OLD - Anim - Aug 20, 2019

The crash doesn't occur every time, but it will happen within 3 swap and compiles in my experience. I got multiple different callstacks when I cause the crash using the reproduction steps (they are ...

Add and Renaming collapsed graphs in functions breaks refs to local vars

UE - Gameplay - Blueprint Compiler - Nov 6, 2020

When creating a class (of any kind i.e. an actor), when a collapsed graph is compiled the ref breaks when adding or renaming the graph. ...