Licensee has reported an issue with the source code and proposed a fix. The issue is that the source is assuming that TG_PrePhysics is the first tick group in all cases. Information can be found abo ...
In previous versions of the engine (4.21), 10 MipMaps are generated with the above repro steps. Starting from 4.22 and CLs above the editor only produces 1 MipMap with the above texture settings. T ...
Frustum culled landscape components stop casting shadows resulting in the shadows disappearing near the edges of the camera in square sections. Unable to test in 4.20 or 4.21 as provided project wa ...
The experimental Offset Root Bone node does not respect velocities, meaning that it does not work when a character is based on a moving platform. The capsule will rotate with the platform, but the r ...
Not 100% clear if this is a bug or expected behaviour, but raising it as it needs looking it. Can't see it as fixed elsewhere. Confirmed broken in 4.24 too. ...
Version 4.22 of the Engine includes initial support for Visual Studio 2019. However, an updated version of UnrealVS for VS2019 is not included in the Engine. ...
Pawns using Floating Pawn Movement will teleport to the location specified in Move To Location. From fix CL 2619989: "Fixed FloatingPawnMovement component's issue when controlling AI pawn. Basicall ...
This is a new ticket for the D3D 'HUNG' crash originally reported in [Link Removed]. Some fixes were introduced in 4.14.2 that decreased the occurrences of this crash, but other cases are still ongo ...
Screen position node in 4.22 no longer works as expected. Confirmed in 4.23 Main @ CL 5806859 ...
Sequencer keys applied to an Exponential Height Fog actor's Second Fog Data | Fog Density are applied to the fog actor's primary Fog Density instead. Second Fog Data was introduced in 4.22. This w ...