CanJump Blueprint node will return true for 1 jump after "MaxJumps" and if this happens, will never return true again, even after Character has landed and CurrentJumps has reset. ...
Importing this test asset will cause the editor to crash when using any of the Alembic Import options. I did notice that the source test asset does have 6750 frames but when going through the impo ...
The default camera location for the Persona viewport will be far away for some meshes. I could reproduce this issue with the SK_Chain_* assets in QAGame, though this doesn't reproduce for other ske ...
In Persona, when Auto Align Floor to Mesh is disabled, Floor Height Offset has no effect on the scene. ...
This seems to be a bug in WMF's YUV-to-RGB conversion. We can work around this by using our own pixel conversion shader. ...
'Can Jump' functions differently in 4.13 User Description: "Can Jump" doesn't update in an appropriate manner in 4.13. In 4.12 it would return true while grounded, false while in the air, and the ...
Draw Debug line appear to render incorrectly when Instance Stereo is enabled. The lines that would be rendered in each eye are both showing up in the same area ...
When typing the word "Custom" into a blueprint search field, Add Custom Event is no longer the first node that appears. This is inconsistent with behavior in previous versions, as typing in "custom ...
Alembic import transform is flipped on the Y axis and the scale is also rotated for its axis. I've attached a text asset similar to the users to easily identify the issue along with the source Max ...
From user report ...