Widgets remaining in memory after they are removed from viewport

UE - Editor - UI Systems - Oct 23, 2015

Widgets appear to be remaining in memory even after they have been removed from viewport. A user can use Get all widgets of class to search for a widget (with Top level only set to false) and it wil ...

Enabling Substepping in BaseEngine breaks VREditor's UI Interaction

UE - Editor - Workflow Systems - May 25, 2016

Can still interact with gameworld / game objects ...

Crash Occurs When Setting Child Actor Class in Child Blueprint

UE - Gameplay - Blueprint - May 4, 2017

A crash occurs when setting the Child Actor Class of an inherited child actor component. This is not a regression. It occurs in 4.14.3 CL# 3249277, 4.15.2 CL# 3416026, and 4.16 Preview 2 CL# 34155 ...

[CrashReport] UE4Editor_RHI!FClearValueBinding::GetClearColor() [rhi.h:989]

UE - Platform - XR - Mar 27, 2018

No user comments in crash group 986 FLinearColor GetClearColor() const 987 { 988 ***** ensure(ColorBinding == EClearBinding::EColorBound); 989 return FLinearColor(V ...

BuildGraph cannot create installed build for Windows

UE - Foundation - Horde - BuildGraph - Jul 20, 2018

Attempting to create an installed build of the Engine for Windows using BuildGraph currently fails when the process attempts to copy some Linux files to the installed build. This appears to be due t ...

Alembic Hair Groom Asset + DoF = artifacts around edges

UE - Graphics Features - Jan 21, 2020

Hair assets show artifacting between strands when used with DoF. Confirmed in MAIN 4.25 @ CL 110623791 ...

VirtualScoutingInteractor BP does not allow for rotation offset

UE - Virtual Production - Tools - VR Scouting - May 25, 2021

Expose input action from enhanced input component delegates

UE - Gameplay - Input - Jun 9, 2021

From a delegate there is no easy way to access the action that triggered the delegate. Whilst this is mostly inherent (an OnJumped handler implies the Jump action) it would be better to provide dire ...

AEditorFunctionalTest causes assert in WP map

UE - World Creation - Worldbuilding Tools - World Partition - May 9, 2022

"Assertion failed: Pair != nullptr " when trying to create a basic test with AEditorFunctionalTest in a WP map. ...

K2Node_SwitchEnum doesn't use EnumRedirects

UE - Gameplay - Blueprint Compiler - Nov 30, 2016