I get a compile error when using Particle SubUV nodes and tessellation.

UE - Niagara - Oct 6, 2021

I think tessellation will be discontinued in the future, but I will report it just in case. The licensee is not keen on fixing this problem. ...

Crash when getting input action value from a component

UE - Gameplay - Input - Nov 30, 2022

NOTE: I have been unable to repro this locally, but the crash is because of a null de-reference so we can at least add that to fix up the issue for them.  ...

Parameters end up associated with the wrong layer after certain material layer swaps

UE - Rendering Architecture - Materials - Mar 6, 2023

The licensee has also provided an explanation as to why this issue occurs + guidance for a potential fix. Please see the UDN for more details. ...

Creating "Level Sequence with Shot" with spawnable cameras creates duplicate cameras

UE - Anim - Sequencer - May 31, 2023

This is not a regression as it does occur in //UE5/Release-5.1 @ CL 23901901 Repro Rate: 3/3 times ...

Property Editors fail to select assets within paths containing valid non-alphanumeric characters

UE - Editor - Workflow Systems - Sep 20, 2024

Property Editors for asset types allow you to drag assets from the Content Browser into them, or to make a selection using an Asset Picker widget. Some examples would be selecting Static Meshes or M ...

Adding specific map to project crashes editor

UE - Gameplay - Dec 23, 2015

Adding map from user's project, CityofEther.umap, crashes editor upon launch or attempting to open the map. Crashreporter: [Link Removed] ...

Cannot animate properties on Root UMG element.

UE - Editor - UI Systems - Apr 17, 2015

The UI tells me I can do it, but I cannot. Current work-around is to insert an extra element. Not desirable. [image: Inline image 1] ...

Game does not exit when exited through SteamVR UI

UE - Platform - XR - Oct 13, 2016

Previously the game would crash (see: [Link Removed]), but the fix now keeps the game running without VR instead. ...

Animation retargeting adversely affects looping animations

OLD - Anim - Nov 21, 2014

Retargeting a skeleton to a looping animation results in the animation skipping at the end of the loop (Appears to miss 1 or 2 frames.) ...

Spatialization is inaccurate on iOS/tvOS

UE - Audio - May 9, 2017

Also occurs in 4.16 Tested on iPhone6S+_4982 OS: 10.2.1 and tvOS 10.2 ...