When world origin shifting occurs, or any movement of the constraint component itself, the underlying physx constraint is not properly updated, leading to incorrect results. ...
FPhysicsInterface_PhysX::Sweep_Geom incorrectly calculates the shapes' world transforms, while an alternate approach in FPhysicsInterface_PhysX::LineTrace_Geom works correctly. ...
Billboard components do not retain 'screen size' size when viewed from a long distance. When negatively scaled (ex: -0.005) they will still be visible from long distances. ...
Rotating constraints in PhAT rotates both reference frames. This behavior was previously enabled by holding ALT while rotating, as indicated by an on screen message in PhAT, but has now become the d ...
Performance issues when a Render target is added to Spectator screen (VR) in a packaged game ...
User cannot undo changes if all of the following circumstances are met:The actor resides in a sublevelThe sublevel's streaming method is set to "Always Loaded"The user Play in editor (while on the m ...
When changing the variable type of a variable that is used in a function for a blutility a crash can occur ...
Attempting to edit the properties of a component on an instance of a Blueprint class that initializes its RootComponent in its Constructor and is attached to another actor in the level results in od ...
The RPCUtility binaries cannot be built in 4.22 due to an issue with DotNETUtilities. When attempting to build the RPCUtility binaries as part of the BuildCommonTools command, the build provides a w ...