REGRESSION: YesWORKING: 3039270 (4.12.5)BROKEN: 3087200 After Generating Proxy Meshes, the meshes in the LOD Actor will still change LODs when it is visible in the level. ...
If an ActorComponent contains a UObject property of a type that is DefaultToInstanced, any time a Blueprint of a class containing that ActorComponent is compiled the UObject value is reset to None. ...
With foliage selected, half pressing the trigger will paint foliage in the level. A full trigger press will not paint foliage. This is a bug occurring in 4.14 but not in 4.13. ...
Streaming levels loses static meshes coordinates and mesh references when a Blueprint within the sub-levels are changed and they aren't toggled visible in the Persistent Level when it is being built ...
"Simulate Selected" overwrites "Physics Type" property when playing in Editor. In any subsequent PIE sessions SK_Mannequin will simulate physics even though the option is toggled off. This was repo ...
Looks a crash caused by an access violation when trying to export text from the property for the tooltip. Seems to be limited to arrays of user defined structs and the Widget Blueprint editor. ...
When creating a Movie Render Queue render with a landscape the render does not display the landscape. This issue is occurring in 4.26 Binary CL 14627614 This issue is NOT occurring at 4.25. Binary ...
This behavior occurs in Standalone mode. After activating game, the information board for the game changes its meaning ( numbers of players and time set to 12:00) , but editor immediately freezes fo ...
When creating a UserWidget and creating a process to receive input events with Enhanced Input, input events may be generated multiple times in duplicate. To reproduce this problem, create a Widget a ...
If the user has a break point set and then activates the breakpoint > Resumes without doing anything > activates the break point then the graph containing the breakpoint will become unresponsive. (C ...