iOS icons have stopped working for Windows BP projects again; this does not occur on Mac. It also does not occur when using a source build from p4 (only on a binary build from the launcher). Note t ...
This is a common crash affecting users in 4.15 and 4.16. User DescriptionsI connected two reroute nodes together in a circle. And well it brought me here.I connected a reroute node with a reroutnod ...
This is a common and longstanding crash that has occurred since at least 4.16 User DescriptionsTrying to paint my new sandtexture onto the terrainOpened the material editor by double clicking a mat ...
This is a common crash affecting users in 4.16. It appears to be a continuation of [Link Removed]. Users have not provided additional information about this crash. Source Context/** Accessors */ ...
The application crashes when adding ".umap" to the launch map at application launch. If not specify ".umap", it will be able to launch application. There appears to be a failure to parse the URL. Th ...
Error message: Assertion failed: ImportedResource->LODModels.IsValidIndex(LODIndex) [Link Removed] [Line: 282] Source Context: 270 * Constructor. 271 * Converts a skeletal mesh to ...
Attempting to override a timeline within a child blueprint causes the editor to crash. Frequency: 4/4 Crashreporter: [Link Removed] ...
This is a regression from 4.27. This is happening because of the change to typed elements. UEditorEngine::PostUndo, when combined with the typed element changes causes the selection set to reorder ...
The "Find" node can cause a crash if the a map with a struct value changes type while connected, is disconnected and reconnected. Compilation fails and crashes the engine. Found in 4.23.1 CL#963142 ...