Some of the shadows appear to get cut off by user's movement though level, popping in and out of the field of vision oddly. GPU dump located in [Link Removed] Issue observed on //UE5/Release 5.0 @ ...
Reproduced 3/3 times, issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. Attempting to select NotBlueprintable Widget results in a pop-up saying that it's not ...
When a component is removed from a class that exists as an instance with external actors enabled, a deleted BP component on an actor will remain referenced by the instance. Disabling External Actor ...
The licensee was not able to make static meshes with the correctly disabled sections from a skeletal mesh in the current implementation of the "Make Static Mesh" button in the editor. They have prov ...
Collapsed blueprint nodes that are copied and pasted into a function graph of a Widget will cause a fatal error when the blueprint compiles, as seen in the callstack, and will provide the message: " ...
Checking the box for Dedicated Server in the Play dropdown menu causes the editor to crash when exiting PIE. This does not occur in 4.13 or 4.14 on Windows. ...
The editor crashes when creating a local collection of the same name by typing certain characters in the search box of the content browser. This does not reproduce in UE5.4 and is a regression in UE ...
Crash occurs when attempting to add an actor component c++ class to a game mode blueprint if the actor component is tagged with the Within="GameMode". Found in 4.11.2 binary, reproduced in 4.10.4 ...
Performing a hot reload on a project that contains an FStringAssetReference inside a struct results in a crash. This was reported to work fine in 4.6.1, but I was unable to verify that is the case. ...
The Engine will crash when you run the visRT command in Editor and click on an item in the visRT window and the click on a column header. also Reproduced in Main Promotable-CL-2513846 [Link Remove ...