[Feature Request] ReferenceViewer: Accept dynamic collection

Tools - Oct 29, 2019

In 4.23, Setting a dynamic collection to the collection filter slot does not display any result. And there are no information about dynamic collection doesn't work in collection filter. (FCollectio ...

M_Volumetric_Sky_Prototype Material has compile errors

UE - Content - Engine - Mar 17, 2020

The material "M_Volumetric_Sky_Prototype" has numerous compile errors that prevent it from being used. This was reported and tested in 4.25 Preview 2 (CL-12055273) and reproduced in 4.26 (CL-121923 ...

Delay in updating coordinates in camera manager of sequencer

UE - Anim - Sequencer - Mar 18, 2022

This problem was reproduced in 5.0 Preview 2. According to the licensee, this did not occur in 4.26. Not sure if this is related to the camera manager, but some objects are delayed at the end of s ...

UMaterialBillboardComponent does not render when moving

UE - Graphics Features - May 19, 2022

Marking this as a Regression since it works as intended in Release 4.27.2 (CL-18319896). I've also confirmed the behavior is occurring in UE5 Main (CL-20283975) as well.  ...

Editor becomes unresponsive while Compiling with Save on Success of a Widget Blueprint that contains a Breakpoint in Pre Construct

UE - Gameplay - Blueprint - Aug 2, 2023

This is not a regression. Tested in //UE5/Release-5.2 CL26001984 Editor becomes unresponsive after compiling with save on success a widget blueprint that has logic flagged with a breakpoint within ...

IES Texture Icon changes to a gradient bloom once assigned

UE - Editor - Workflow Systems - Sep 13, 2023

This is not a regression. Tested in //UE5/Release-5.2 CL26001984 After assigning an IES Profile to a light the icon for that profile updates to a gradient bloom preventing the profile from being pr ...

Water body constructor dirties actor

UE - Graphics Tools - Terrain - Water - May 29, 2024

Modify gets called from AWaterBody constructor: WaterSplineMetadata->Reset(3); WaterSplineMetadata->AddPoint(0.0f); WaterSplineMetadata->AddPoint(1.0f); WaterSplineMetadata->AddPoint ...

bIgnoreAllPressedKeysUntilReleaseOnRebuild in Enhanced Input behaves unexpectedly during pawn possession

UE - Gameplay - Input - Jun 11, 2025

This is a speculative bug report from the user.  The fix for this is to re-do the work of 31224705 but in a better way. The "bShouldBeIgnored" flag is being overriden by the previous mapping's va ...

Niagara Regression - Looping particle with Spawn Burst Instantaneous on time 0.0 flickers for a frame between loops

UE - Niagara - Jul 16, 2025

Note: This worked correctly up to UE 5.4, but repros from UE 5.5 up to mainline latest. If a Niagara Emitter is set up with "Spawn Burst Instantaneous" on time 0.0, and the spawned particle(s) have ...

Enabling the experimental Unit Test Framework in a project results in the Editor crashing whenever that project is opened

UE - Gameplay - Blueprint - May 2, 2016

A user decided to test the experimental Unit Test Framework plugin that was included with 4.11. The user discovered that the Editor will crash whenever opening a project that has this plugin enabled ...