Crash report window does not open on GitHub source builds

UE - Foundation - Core - CrashReportClient - Jun 13, 2016

When using a source build of 4.12, the crash report client window does not open even if Crash Report Client is manually built alongside the editor. UPDATE: Only affecting Source builds from Github. ...

Stationary light shadow are occluded for additional players in split-screen mode

UE - Graphics Features - Jun 17, 2015

When using split screen multiplayer the second or more players that are added for split screen will have their characters shadows occluded when the bounds are not within view of player 1. Setting ...

Depth Fade breaks Lit Trans. Particles Casting Shadows

UE - Niagara - Dec 8, 2015

Adding a Depth Fade node into the Lit Translucent Material used on a Particle System will cause the particle to not cast Shadows. The behavior is a regression from 4.9.2. 4.9.2:[Image Removed] 4. ...

Custom Depth Stencil Pass does not function on Mac

UE - Graphics Features - Sep 11, 2015

The Custom Depth Stencil Pass when enabled in the Editor will not show any information in the Buffer Visualization on a Mac ...

Opening Particle System in Debug Mode will crash Editor

UE - Graphics Features - Sep 11, 2015

Running a Project in Debug Mode and attempting to open a Particle System using a DepthFade node in Material will crash the Editor with the message listed in Callstack ...

Camera Shake Oscillation Duration no longer accepts -1 as indefinite

UE - Gameplay - Jul 30, 2015

The Camera Shake Class no longer allows for indefinite shaking via setting a negative value in the Oscillation duration, per the tooltip instructions. This happens when using either the Play World ...

Copy, Paste and Hover a Material Layer Blend Node causes Crash

Tools - Jun 25, 2015

In the Material Editor, if all Live Previews are turned off, copying and pasting a Material Layer Blend Node will crash when the tool tip is being processed. Also Reproduced in Main Promotable-CL-2 ...

Typo in Content Examples Lighting Level

Docs - Samples - Jun 18, 2015

User has found a misleading typo in the Lighting Level of Content Examples. Specifically 5.4, the Source Radius = on both examples should be Min Roughness = [Image Removed] Also Reproduced in 4.8 ...

Scalar Parameter versus Constant placed in Alpha of LERP produces inconsistent results in Blendable

UE - Graphics Features - Jun 8, 2015

When placing a Scalar Parameter into the Alpha position of a LERP you will not get the same results as placing a Constant Value when used in a Post Process Material. Constant Value of 0: [Image Rem ...

Setting custom world settings blueprint in project settings causes editor to crash on open

UE - Gameplay - Aug 19, 2015

If a blueprint based on a custom World Settings class is set in the project settings then the editor crashes on open ...