Signing Key not found when certificate is in System Keychains

UE - Platform - Mobile - Oct 22, 2014

User reported being unable to push to devices from mac if they have their Certificates in the System Keychain rather than Local ...

Cannot connect to source control on Linux

UE - Platform - Linux - Mar 30, 2015

Pressing the "Connect to Source Control" Button on a Linux project does not open the "Source Control Login" window. Looking at the Message Log for source control it says that "Source Control is dis ...

Niagara - "Make Static" nodes do not seem to be working correctly.

UE - Niagara - Apr 7, 2025

When a "Make Static" node is used in a Niagara Function Script or Niagara Module Script to supply the input value for a Static Switch Selector or, a Function Parameter, or a Function Parameter Defau ...

VisionOS deferred renderer regression

UE - Platform - XR - Sep 11, 2024

Deferred desktop renderer does not function correctly on visionOS.  It did work in 5.4.  One problem is the r.XRMSAAMode setting forcing 4 samples even when not using msaa, but there are other probl ...

ScrollBox: Add Inertial Scrolling (Touch)

UE - Editor - UI Systems - Oct 16, 2015

Verify that inertial scrolling works in the ScrollBox and the ListView on touch devices. We have reports that it isn't working in 4.9, it may have been fixed since then, or not be as smooth as it c ...

Alembic geometry cache doesn't import every frame when importing large frame ranges

OLD - Anim - Apr 13, 2017

Alembic geometry cache doesn't import every frame when importing large frame ranges. Specifically when they don't start at frame 1. [Link Removed] ...

When changing Select Node index pin from boolean to int/byte options do not update

UE - Gameplay - Blueprint Editor - May 4, 2017

When changing from boolean to Integer/Byte the select nodes options are not changed to Option 0/Option 1 and instead are left as False/True ...

Crash closing a project that was packaged on Windows for Linux

Tools - May 11, 2017

This occurred with both Development and DebugGame build configurations. In the game's console I tried both "quit" and "exit" and reproed the crash. The crash also occurs via Alt + F4 or closing vi ...

Transformed FBoxSphereBounds sphere radius not matching with scaling

UE - Graphics Features - Mar 16, 2018

When viewing the Sphere Radius around a Static mesh actor it appears to greatly exceed the mesh when setting the Z transform to 4 from 1. ...

Foliage Disappears Using OpenGL4 in Packaged Game

UE - Graphics Features - Apr 11, 2018

This issue cannot be reproduced in 4.18 but can be reproduced in 4.19.1 as well as Main (CL 3998250) therefore I am marking this as a regression. ...