Foliage icons do not grey out when set to inactive through the foliage mode window. Note This error occurs in 4.11 and 4.12, but is responding as expected in 4.10.4 (icon is greyed out) Regressi ...
Using the FEditorModeID for the different editor modes does not affect actual modes available in editor Modes tab. Example: Command "Mode EM_Foliage" does not switch to the foliage mode Workaround ...
When an animation is skipping frames, interpolation will not occur if the Max Evaluation Rate is set to the same number as the number of frames being skipped (or 1 frame higher). The Eval Rate will ...
-This functions in 4.16 -Physics will only simulate if the Third Person Character bone name variable is set to root -Physics does not affect any other bone -Make sure to plug in set in collision f ...
When the Project Nativization method is set to Exclusive, packaging the project will cause any struct blueprint (UUserDefinedStruct asset) to be nativized, without actually setting nativization on t ...
Using incorrect formatting in FText does not cause compilation errors in EnsureMsgf as it does in other functions such as UE_LOG. This causes crashes to sneak through such as a crash on ensure when ...
When a Clean is performed on a code project that uses a binary Engine installation on a Mac, some of the Engine's .dylib files are removed during the Clean process. A Clean process for a project usi ...
When using CircleDOF with the old algorithm it will not properly blur objects close to the camera. Working properly in 4.19 CL# 4033788 Found in 4.20 Preview 2 CL# 4121666 and 4.21 CL# 4131780 T ...
Using the gamepad to scroll a scrollbox causes the scrolling to move slower. Tested in 4.18.3(CL - 3832480), 4.19.2 (CL - 4033788), 4.20.1 (CL - 4233996), 4.21 (CL - 4245542) ...
The user set up 3DS Max for centimeters and didn't do any pivot rotation. When exporting with the FBX the results are fine, but with DataSmith it is tiny for the actual geometry. This issue was re ...