Editor is crashing when setting closed loop in the construction script of a blueprint. This did not occur in 4.12.5 following the same repro, this is a regression. ...
Given a TMap where the value type is an instanced object: when a child blueprint is saved with modifications to the TMap, and then additional TMap are added to the parent blueprint and the child blu ...
Running with Latest Android Works install and OpenSSL 1.0.2d, a packaged GearVR project from the Editor will fail the Oculus Submission Validator with 5 warnings. [Image Removed] Project Android S ...
As soon as a particle system using the Particle Cutout feature appears a crash occurs. I used the Samsung Galaxy Note 2. Its asset number is 2894. I've attached the logs from the test on engine vers ...
Using a 3D Widget with a text block who's font size is set to 1,000 will give a fetal error when packaged. Note: The package will succeed, however when the project is opened the user will receive ...
NAND is not an associative operation, so it should not use the markup that makes N+1 input nodes work by calling the underlying function N times. This was brought to light here: https://udn.unreale ...
If you adding entries to a TMap in a custom asset type in the content browser, after a certain number of entries the last entry fails to be found with the "find" function for TMaps in blueprints, ev ...
Cursor reappears at wrong location after capture when "Use Mouse for Touch" and "Hide Cursor During Capture" Broken in 4.20.1 (CL - 4239966), and 4.21 (CL - 42455242) Working in 4.19.2 (CL - 40337 ...
The Auto Wrap Text property in the Text Block widget element appears twice in the Details Panel. Tested in 4.19.2 (CL- 4033788), 4.20.1 (CL - 4239966), 4.21 (CL - 4275031) ...
Licensee reports very long C++ compile times during packaging after nativizing a UMG Blueprint asset containing a very large and heavily-nested widget animation hierarchy. The support thread outlin ...