Crash when Child Actor Component, that is set to Destroy Other Actor on overlap, overlaps Parent static mesh inside of the blueprint editor Crash Reporter: [Link Removed] ...
Filepath for asset referenced in Gamemode blueprint produces error: /Game/ACustom/Code/cBP_Gamemode: Failed import for ObjectProperty /Game/ACustom/HUD/Game_UI.Game_UI_C:STMSG Fix up redirectors ...
Landscape collision does not properly register if a character collides with it from under the landscape. ...
Component tags do not register when checked within blueprints. ...
When using "Set Master Pose Component", child components only animate for a few seconds if the Master Component goes out of view of the player camera. In the attached project, the master pose compo ...
If you have a small main mesh and use the "Additional Body Part" section of Persona to preview other meshes, they become hidden if the main mesh is out of the camera frame. [NameRemoved]: Can we ju ...
When you have an animBP with two anim slots (one of which is additive) and are playing the animations via Matinee through each slot, the additive animation takes over and the base animation doesn't ...
Users are experiencing this crash on launch. They all appear to have identical machines for the most part. They've tried different GPU's though. See the additional info URL [Link Removed] [Link ...
Cannot choose attachment bone for child components in C++ We have a user attempting to parent a mesh to a skeletal mesh, but he cannot attach to a specific bone on the parent causing everything tha ...
It only seems to be this user's game that crashes when he packages or does launch on windows I have reproduced this locally. I honestly don't know why this repro's, but I have an example project a ...