Niagara Crash : ExportParticleDataToBlueprint module causes buffer overrun

UE - Niagara - Aug 10, 2021

This buffer overrun is probably caused by the ExportParticleDataToBlueprint module does not respecting the GPUAllocation Fixed Size setting in the module. In fact, out-of-range export data is not c ...

DebugDrawHelper memory leak in editor

UE - Graphics Features - Aug 10, 2021

[Feature Request] Niagara Ribbon Render needs V direction Tessellation option

UE - Niagara - Aug 8, 2021

It has a common chunking visual artifacts that lot's of triangular Translucent overlap once Ribbon's width is big and twisted heavily facing to Camera [Image Removed] It can be fixed by adding mor ...

Copying and pasting event tracks will break endpoint bindings

UE - Anim - Sequencer - Aug 6, 2021

See linked UDN for more info. There appears to be an issue with mismatching parents when copying causing this to fail. ...

Pasting a component binding onto a Spawnable will not set up parenting correctly

UE - Anim - Sequencer - Aug 6, 2021

It appears that for spawnable bindings, when adding a child binding through a copy/paste it is not added to the child bindings array on the spawnable, so when GetChildPossessables is called, there a ...

Xcode project files use iOS Legacy Build System which is not supported in Xcode 13

UE - Platform - Apple - Aug 3, 2021

The WorkspaceSettings.xcsettings file is generated with the following entry <key>BuildSystemType</key> <string>Original</string> This causes the warning in [Link Removed] which has was closed ...

Level Instance: failed check in duplication code when embedding

UE - World Creation - Worldbuilding Tools - Level Instances - Aug 2, 2021

Mentioned in this UDN is the possibility that duplication of some actor fails because their BP as been deleted.  ...